Blender v3.1 参考手册(繁体中文版)
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4393 页 | 256.31 MB | 1 年前3Blender v3.1 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4386 页 | 254.56 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Replace Attribute nodes of the View Layer type with the no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4469 页 | 258.38 MB | 1 年前3Blender v3.3 参考手册(繁体中文版)
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4464 页 | 259.55 MB | 1 年前3Blender v3.2 参考手册(繁体中文版)
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4355 页 | 255.63 MB | 1 年前3Blender v3.4 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Replace Attribute nodes of the View Layer type with the no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v3.3 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4462 页 | 257.85 MB | 1 年前3Blender v3.2 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Combine multiple copies of the same node with the same inputs no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4346 页 | 253.88 MB | 1 年前3Blender v3.5 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Replace Attribute nodes of the View Layer type with the no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 4696 页 | 294.17 MB | 1 年前3Blender v4.0 Manual
Geometry Normal instead. This is useful for implementing node group inputs that default to normal via routing through a no-op Bump before doing math. Replace Attribute nodes of the View Layer type with the no-op that outputs its Normal input as is, or defaults to the geometry normal if not connected. Routing a node group input via a no-op Bump node before doing math effectively makes it default to normal0 码力 | 5195 页 | 301.54 MB | 1 年前3
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