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  • pdf文档 Unity for Human Beings

    would be. So basic uses for it would be a chest, floor, walls, or if you wanted to use as much processing power you could, each individual part of a 3D model. MESH COLLIDERS: A Mesh Collider builds This is used in the FPS (First Person Shooter), RTS (Real Time Strategy), Action RPG, and MMORPG (Massively Multiplayer Online Role Playing Game) genres. I will call upon one of my favorite development studios (spawnWait < 0.05f) spawnWait = 0.05f; } } } IEnumerator is Unity’s version of parallel programming and it is supposed to be used in conjunction with StartCoRoutine. Zenva Academy
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • epub文档 Krita 5.2 Manual

    tablet to help you draw, the assistants are there to help you draw concentric circles, perspectives, parallel lines and other easily forgotten but tricky to draw details. Krita allows you to snap to these via other than just straight. Krita’s vanishing point assistants in action Multibrushes: Symmetry / Parallel / Mirrored / Snowflake Krita’s Multibrush tool allows you to paint with multiple brushes at the mirroring what you paint, or by duplicating it by any number around any axis. They can also be used in parallel mode. A Wide Variety of Color Selectors The Advanced Color Selector docker offer you a wide choice
    0 码力 | 1502 页 | 79.07 MB | 1 年前
    3
  • epub文档 Krita 5.2 브로셔

    other than just straight. Krita’s vanishing point assistants in action Multibrushes: Symmetry / Parallel / Mirrored / Snowflake Krita’s Multibrush tool allows you to paint with multiple brushes at the mirroring what you paint, or by duplicating it by any number around any axis. They can also be used in parallel mode. A Wide Variety of Color Selectors The Advanced Color Selector docker offer you a wide choice line beyond the two visible points on the canvas. 평행 눈금자 This ruler allows you to draw a line parallel to the line between the two points anywhere on the canvas. If you press the Shift key while holding
    0 码力 | 1531 页 | 79.11 MB | 1 年前
    3
  • pdf文档 网易数帆 领先的数字化转型技术与服务提供商 2021

    维能力的 PaaS 平台。 轻舟中间件 云原生基础设施管理平台,支持应用从代码、部署、运维全生命周期管理。 轻舟混合云 15 大数据底座 Hadoop Spark Flink RDBMS MPP Arctic 数据传输中心 离线数据传输 实时数据传输 运维中心 离线开发平台 实时计算平台 集群运维 任务运维 文件管理 任务开发 租户管理 自助分析 权限管理 可视化调度
    0 码力 | 43 页 | 884.64 KB | 1 年前
    3
  • epub文档 Krita 5.2 マニュアル

    simplifies the setup of a two point perspective by combining the functions of the 消失点 assistant and the parallel vertical 定規 into one single assistant. Additionally, it displays accurate square grid planes of with the side, and then extrapolate the front view from it. Because you are using Krita, set up two parallel rulers, one vertical and the other horizontal. To snap them perfectly, drag one of the nodes after Then, by moving the mirror to the left, you can design a front view from the side view, while the parallel preview line helps you with aligning the eyes (which in the above screenshot are too low). Eventually
    0 码力 | 1591 页 | 79.16 MB | 1 年前
    3
  • pdf文档 Trends Artificial Intelligence

    Models Led To… *A FLOP (floating point operation) is a basic unit of computation used to measure processing power, representing a single arithmetic calculation involving decimal numbers. In AI, total FLOPs on some reasoning tests 3/23: OpenAI releases GPT-4, a multimodal* model capable of processing both text & images 3/23: Google releases Bard, its ChatGPT competitor 11/23: 28 countries designate particularly influential models within the AI/machine learning ecosystem. Epoch maintains a database of 900 AI models released since the 1950s, selecting entries based on criteria such as state-of-the-art
    0 码力 | 340 页 | 12.14 MB | 5 月前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    properties of objects dependent on time. For viewing and analyzing rendering results. Combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. Programming is a rectangular box that is wrapped as tightly as possible around the selection. It is oriented parallel to the world axes. In this mode the pivot point lies at the center of the bounding box. You can Holding Shift while moving lets you measure the distance between faces. This works well only with parallel faces, e.g. walls. You can always navigate (pan, zoom, ...) or change the view (orthogonal, perspective)
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 Blender v2.93 Manual

    properties of objects dependent on time. For viewing and analyzing rendering results. Combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. Programming is a rectangular box that is wrapped as tightly as possible around the selection. It is oriented parallel to the world axes. In this mode the pivot point lies at the center of the bounding box. You can Holding Shift while moving lets you measure the distance between faces. This works well only with parallel faces, e.g. walls. You can always navigate (pan, zoom, …) or change the view (orthogonal, perspective)
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    properties of objects dependent on time. For viewing and analyzing rendering results. Combining and post-processing of images and rendering information. Programming workspace for writing scripts. Additional Workspaces is a rectangular box that is wrapped as tightly as possible around the selection. It is oriented parallel to the world axes. In this mode the pivot point lies at the center of the bounding box. You can Holding Shift while moving lets you measure the distance between faces. This works well only with parallel faces, e.g. walls. You can always navigate (pan, zoom, ...) or change the view (orthogonal, perspective)
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Blender v2.92 Manual

    properties of objects dependent on time. For viewing and analyzing rendering results. Combining and post-processing of images and rendering information. Programming workspace for writing scripts. Additional Workspaces is a rectangular box that is wrapped as tightly as possible around the selection. It is oriented parallel to the world axes. In this mode the pivot point lies at the center of the bounding box. You can Holding Shift while moving lets you measure the distance between faces. This works well only with parallel faces, e.g. walls. You can always navigate (pan, zoom, …) or change the view (orthogonal, perspective)
    0 码力 | 3868 页 | 198.46 MB | 1 年前
    3
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