1.1.3 The State Of Go 2023THE STATE OF GO What’s New since Go 1.20 白明 Tony Bai 《Go语言精进之路》作者 tonybai.com博主 那段时间错过的Go版本 2022.3 Go 1.18 泛型落地 2022.8 Go 1.19 修订Go内存模型文档、支持Soft memory limit 2023.3 Go 1.20 引入Profile-Guided Optimizations0 码力 | 26 页 | 1.90 MB | 3 月前3
State Of the Gopher Nation ( aug 2017 )0 码力 | 66 页 | 5.25 MB | 2 年前3
State management - CS 591 K1: Data Stream Processing and Analytics Spring 2020Analytics Spring 2020 2/25: State Management Vasiliki (Vasia) Kalavri vkalavri@bu.edu ## State in dataflow computations Any non-trivial streaming computation maintains state: • rolling aggregations jpg) ## Streaming state ## Unmanaged • No explicit state primitives - Users define state using arbitrary types - The system is unaware of which parts of an operator constitute state ## Managed • Explicit Explicit state primitives including state types and interfaces - The system is aware of state and can transparently checkpoint it, restore it, re-scale it  Kalavri vkalavri@bu.edu Streaming applications are long-running • Workload will change • Conditions might change • State is accumulated over time terminate processes • Adjust dataflow channels and network connections • Re-partition and migrate state in a consistent manner • Block and unblock computations to ensure result correctness ## Automatic Re-configuration requires state migration with correctness guarantees. ## State migration ## State migration strategies ## • Stop-and-restart • halt the whole computation, take a state snapshot of all operators0 码力 | 93 页 | 2.42 MB | 2 年前3
Windows and triggers - CS 591 K1: Data Stream Processing and Analytics Spring 2020.) } } ### Keyed vs. non-keyed windows Window operators can be applied on a keyed or a non-keyed stream: • Window operators on keyed windows are evaluated in parallel • Non-keyed windows are processed non-keyed DataStream). • A window function is applied on a WindowedStream (or AllWindowedStream) and processes the elements assigned to a window. ### Keyed vs. non-keyed windows // define a keyed window the window assigner .reduce/aggregate/process(...) // specify the window function // define a non-keyed window-all operator stream .windowAll(...) // specify the window assigner .reduce/aggregate/process(0 码力 | 35 页 | 444.84 KB | 2 年前3
Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2023.11)Class diagram • Object diagram • Activity diagram • Component diagram • Deployment diagram • State diagram • Timing diagram The following non-UML diagrams are also supported: • JSON Data • YAML / (by default, the notes are not aligned) @startuml note over Alice : initial state of Alice note over Bob : initial state of Bob Bob -> Alice : hello @enduml  • with / (the notes are aligned) @startuml note over Alice : initial state of Alice / note over Bob : initial state of Bob Bob -> Alice : hello @enduml  ## Passive Standby • Each primary periodically checkpoints its state and sends it to the secondary  ## Snapshotting Protocols A snapshot algorithm attempts to capture a coherent global state of a distributed system We need to retrieve a distributed cut in a system execution that yields a0 码力 | 81 页 | 13.18 MB | 2 年前3
A Simple Rollback System in C++Client 1 Local Game State  Client 2 Local Game State ## Deterministic simulation Initial state GameSystems::Tick() deb25e9aa12f06fc0/p14_2.jpg) GameSystems::Tick() on Desktop PC Intel Core i7-8700K New state New state With a deterministic simulation, we mostly need to send player inputs! ## Deterministic lock-step [Image](/uploads/documents/8/e/8/b/8e8bf3c37670c50deb25e9aa12f06fc0/p20_3.jpg) New input data Misprediction!!! State is dirty!  ## Doing0 码力 | 58 页 | 6.61 MB | 1 年前3
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泛型Profile-Guided OptimizationsSoft memory limitlog/slogGo 1.21Go语言GopherConGo 2开源Gopherstate managementstream processingFlinkkeyed stateoperator stateKubernetes DashboardUI设计用户体验研究定制化扩展性state migrationelasticity policiesdata stream processingparallelismautomatic scalingWindow operatorsTime windowsWindow assignersTriggersKeyed vs non-keyed windowsPlantUMLSequence diagramUMLComponent diagramState diagramRNN Layernn.RNNhidden stateRNNCell序列长度Exactly-oncefault-toleranceApache FlinkCheckpointingState consistencyrollback systemdeterministic simulationnetwork synchronizationinput predictiongame state management













