Golang to the rescue - Saving DevOps from TLS turmoil
Golang to the rescue: Saving DevOps from TLS turmoil GopherCon 2017 Lightning Talk Chris Short Manager of DevOps at Bankrate Introduction Chris Short Manager of DevOps at Bankrate (http://www.bankrate This talk was derived from an opensource.com article I wrote in April 2017: Golang to the rescue: Saving DevOps from TLS turmoil (https://opensource.com/article/17/4/testing-certi�cate-chains-34-line-go-program)0 码力 | 20 页 | 6.28 MB | 1 年前3KiCad PCB Editor 4.0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 12.6 Saving a footprint in the active library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . library to another . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 12.8 Saving all footprints of your board in the active library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 13.14Saving a footprint into the active library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 13.15Saving a footprint to the board . . .0 码力 | 153 页 | 3.10 MB | 1 年前3CakePHP Cookbook Documentation 5.x
Database Basics Query Builder Table Objects Entities Retrieving Data & Results Sets Validating Data Saving Data Deleting Data Associations - Linking Tables Together Behaviors Schema System Schema Cache Tool data. In the case of a social network, the Model layer would take care of tasks such as saving the user data, saving friends’ associations, storing and retrieving user photos, finding suggestions for new an Article Entity. The Entity is then persisted using the ArticlesTable we created earlier. After saving our new article we use FlashComponent’s success() method to set a message into the session. The success0 码力 | 1080 页 | 939.39 KB | 1 年前3KiCad PCB Editor 5.1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 12.6 Saving a footprint in the active library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . footprint from one library to another . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 12.8 Saving all footprints of your board in the active library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 13.14Saving a Footprint into the Active Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 13.15Saving a footprint to the board . . . . . .0 码力 | 166 页 | 3.28 MB | 1 年前3Techniques to Optimise Multi-threaded Data Building During Game Development
Background System processing lots of files - lots of shared data Processing could happen in parallel - saving to disk could not Using SpinLock for sync - is default for engine code - doesn't do system call Job ◼ : Saving Job (Waiting) ◼ : Saving Job (Writing) ◼ : CPU Usage 37Profiler captures of simulated example • Yellow - ordinary jobs - capped at 50% CPU • Red - ordinary jobs part of saving - capped capped at 50% • Teal - saving jobs Easier to see here - I've made regular jobs use 50% CPU 100% usage is SpinLocks - Followed by 20% usage in saving jobs Speaker notes38Speaker notesAVOID BLOCKING – CONFIRMATION0 码力 | 99 页 | 2.40 MB | 5 月前3CakePHP Cookbook 3.x
Database Basics Query Builder Table Objects Entities Retrieving Data & Results Sets Validating Data Saving Data Deleting Data Associations - Linking Tables Together Behaviors Schema System Schema Cache Shell data. In the case of a social network, the Model layer would take care of tasks such as saving the user data, saving friends’ associations, storing and retrieving user photos, finding suggestions for new an Article Entity. The Entity is then persisted using the ArticlesTable we created earlier. After saving our new article we use FlashComponent’s success() method to set a message into the session. The success0 码力 | 1244 页 | 1.05 MB | 1 年前3CakePHP Cookbook 4.x
Database Basics Query Builder Table Objects Entities Retrieving Data & Results Sets Validating Data Saving Data Deleting Data Associations - Linking Tables Together Behaviors Schema System Schema Cache Tool data. In the case of a social network, the Model layer would take care of tasks such as saving the user data, saving friends’ associations, storing and retrieving user photos, finding suggestions for new an Article Entity. The Entity is then persisted using the ArticlesTable we created earlier. After saving our new article we use FlashComponent’s success() method to set a message into the session. The success0 码力 | 1249 页 | 1.04 MB | 1 年前3KiCad PCB Editor 4.0
have been on a pcb or editing a footprint in a library. The Footprint Editor provides many time saving tools such as: Fast pad numbering by simply dragging the mouse over pads in the order you want them optionally provides "Copy-On-Write" (COW) support for editing footprints read from the GitHub repo and saving them locally. Therefore the "GitHub" plugin is for read-only for accessing remote pretty footprint access to the files (loading and saving), configuration options, printing, plotting and the help files. 3.9.1. The File menu The File menu allows the loading and saving of printed circuits files, as well0 码力 | 268 页 | 2.81 MB | 1 年前3KiCad PCB Editor 5.1
have been on a pcb or editing a footprint in a library. The Footprint Editor provides many time saving tools such as: Fast pad numbering by simply dragging the mouse over pads in the order you want them optionally provides "Copy-On-Write" (COW) support for editing footprints read from the GitHub repo and saving them locally. Important The "GitHub" plugin is for read-only access of remote pretty footprint access to the files (loading and saving), configuration options, printing, plotting and the help files. 3.9.1. The File menu The File menu allows the loading and saving of printed circuits files, as well0 码力 | 279 页 | 3.02 MB | 1 年前3CakePHP Cookbook Documentation 5.x
data. In the case of a social network, the Model layer would take care of tasks such as saving the user data, saving friends’ associations, storing and retrieving user photos, finding suggestions for new an Article Entity. The Entity is then persisted using the ArticlesTable we created earlier. After saving our new article we use FlashComponent’s success() method to set a message into the session. The success ?> which displays flash mes- sages and clears the corresponding session variable. Finally, after saving is complete, we use Cake\Controller\ Controller::redirect to send the user back to the articles list0 码力 | 848 页 | 2.53 MB | 1 年前3
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