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  • pdf文档 A Day in the Life of a Data Scientist Conquer Machine Learning Lifecycle on Kubernetes

    A Day in the Life of a Data Scientist Conquer Machine Learning Lifecycle on Kubernetes Brian Redmond • Cloud Architect @ Microsoft (18 years) • Azure Global Black Belt Team • Live in Pittsburgh, PA Seldon • Additional components for storage, workflow, etc. Artificial Intelligence solves critical life problems Demo: Find ��� Image classification with Inception v3 and transfer learning Demo: Run
    0 码力 | 21 页 | 68.69 MB | 1 年前
    3
  • pdf文档 Cloud Native Contrail Networking Installation and Life Cycle ManagementGuide for Rancher RKE2

    Cloud Native Contrail Networking Installation and Life Cycle Management Guide for Rancher RKE2 Published 2023-09-08 Juniper Networks, Inc. 1133 Innovation Way Sunnyvale, California 94089 USA 408-745-2000 otherwise revise this publication without notice. Cloud Native Contrail Networking Installation and Life Cycle Management Guide for Rancher RKE2 Copyright © 2023 Juniper Networks, Inc. All rights reserved benefits include leveraging standard Kubernetes tools and practices to manage Contrail throughout its life cycle: • Manage CN2 using standard Kubernetes and third-party tools. • Scale CN2 by adding or removing
    0 码力 | 72 页 | 1.01 MB | 1 年前
    3
  • pdf文档 Many Ways to Kill an Orc (or a Hero)

    class Character { std::string name_; int life_; public: constexpr Character(std::string_view name, int life) : name_{ name }, life_{ life } { } constexpr std::string name() const alive() const { return life() > 0; } constexpr bool dead() const { return !alive(); } constexpr int life() const { return life_; } constexpr void suffer(int damage) { life_ -= damage; } }; 16 int strength_; public: constexpr Hero(std::string_view name, int life, int strength) : Character { name, life }, strength_{ strength } { } constexpr int strength() const { return
    0 码力 | 202 页 | 1.26 MB | 5 月前
    3
  • pdf文档 Game Development for Human Beings

    initial_position = new Phaser.Point(this.x, this.y); 15 16 this.lives = []; 17 this.dead_life = null; 18 this.create_lives(); 19 }; 20 Zenva Academy – Online courses on Phaser and game strict"; 34 var life_index, life_position, life; 35 // create a sprite for each one of the player lives 36 for (life_index = 0; life_index < this.game_state.prefabs.player.lives; life_index += 1) life_position = new Phaser.Point(this.initial_position.x + (life_index * (this.width + this.spacing)), this.initial_position.y); 38 life = new Phaser.Sprite(this.game_state.game, life_position
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Ubuntu Desktop Guide

    you may be asked for your password to power off. See Also Use less power and improve battery life — Tips to reduce the power consumption of your computer. More Information Power & battery — Suspend your user account, by logging out, switching users, and so on. Use less power and improve battery life Tips to reduce the power consumption of your computer. What happens when I suspend my computer? Suspend when you close the lid, in order to save power. Battery settings The estimated battery life is wrong The battery life displayed when you click on the battery icon is an estimate. Why did my computer turn
    0 码力 | 1709 页 | 5.81 MB | 1 年前
    3
  • pdf文档 How to Create a Game with Phaser 3

    requirements Development environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure CDN alternative. I’d recommend you use the non-minified file for development – that will make your life easier when debugging your game. More advanced developers might want to divert from these instructions Phaser is up and running: Scene life-cycle In order for us to add the first images to our game, we’ll need to develop a basic understanding of the Scene life-cycle: ● When a scene starts
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
  • pdf文档 GraphBLAS: Building a C++ Matrix API for Graph Algorithms

    This material has been approved for public release and unlimited distribution. C API: Quality of Life Issues - For each predefined GraphBLAS operator, the C API requires a separate C function for each This material has been approved for public release and unlimited distribution. C API: Quality of Life Issues - For each predefined GraphBLAS operator, the C API requires a separate C function for each This material has been approved for public release and unlimited distribution. C API: Quality of Life Issues - For each predefined GraphBLAS operator, the C API requires a separate C function for each
    0 码力 | 172 页 | 7.40 MB | 5 月前
    3
  • pdf文档 The Path to GitOps

    that Christian embraced wholeheartedly. Fast forward again to 2020, and we struggled to adjust to life in a pandemic. Meeting customers one-by-one via the communication platform du jour wasn’t scalable production is that this will likely introduce a significant drift. As you get further along in the life of a software project, when it spawns hundreds of environments with dozens upon dozens of applications team to manage the life cycle of that secret. That being said, storing secret references is a good solution, especially if you don’t want to get the end user involved in managing the life cycle of the secret
    0 码力 | 45 页 | 1.09 MB | 1 年前
    3
  • pdf文档 Performance Matters

    flush_icache(void* begin, size_t size) { uintptr_t p = (uintptr_t)begin & ~15UL; size_t meaning_of_life=42; for (size_t i = 0; i < size; i += 32) { asm("icbi 0,%0" : : "r"(p)); p flush_icache(void* begin, size_t size) { uintptr_t p = (uintptr_t)begin & ~15UL; size_t meaning_of_life=42; for (size_t i = 0; i < size; i += 32) { asm("icbi 0,%0" : : "r"(p)); p flush_icache(void* begin, size_t size) { uintptr_t p = (uintptr_t)begin & ~15UL; size_t meaning_of_life=42; for (size_t i = 0; i < size; i += 32) { asm("icbi 0,%0" : : "r"(p)); p
    0 码力 | 197 页 | 11.90 MB | 5 月前
    3
  • pdf文档 Boosting Software Efficiency

    less than 1000 water meters – in real life was expected to work with 7500 meters. 12THE PROBLEMS Built to work with less than 1000 water meters – in real life was expected to work with 7500 meters meters – in real life was expected to work with 7500 meters. 14 ⊡ Unstable product. ⊡ Unsatisfied customers.THE PROBLEMS Built to work with less than 1000 water meters – in real life was expected to
    0 码力 | 180 页 | 1.65 MB | 5 月前
    3
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