AR Game Development for Beginners
Creating the Placement Indicator Scripting the Placement Indicator Building to Android Building to iOS Conclusion How to Create an AR Shoot 'Em Up Gallery Game - Part 1 Intro Tutorial Outline © Zenva Pty Ltd 2020. All rights reserved Build your Xcode project Test the project on your iOS device Conclusion How to Create an AR Shoot 'Em Up Gallery Game - Part 3 Intro Tutorial Outline up AR and building it to your Android or iOS device. Project Overview In this project, we'll be creating an augmented reality app for our Android or iOS device. Specifically, this app will feature0 码力 | 78 页 | 3.31 MB | 10 月前3Kotlin Language Documentation 1.9.20
on another multiplatform project What's next? Adding Android dependencies What's next? Adding iOS dependencies With CocoaPods Without CocoaPods What's next? Configure compilations Configure all 710 711 712 713 713 713 713 713 714 715 718 719 719 719 720 720 720 721 722 33 iOS integration Threads Garbage collection and lifecycle Support for background state and App Extensions with Kotlin/Native compiler Breakpoints Stepping Variable inspection Known issues Symbolicating iOS crash reports Producing .dSYM for release Kotlin binaries Make frameworks static when using rebuild0 码力 | 1299 页 | 32.44 MB | 1 年前3NativeScript 101
(ASLv2) o Create native mobile apps for iOS & Android o Use web skills o JS, CSS, XML-based markup o Write once, run everywhere o Share 100% code between iOS/Android o Share 80% code with web o Reuse Reuse popular plugins from NodeJS/iOS/Android o Integrates deeply with Angular and TypeScript The {N} difference… Demo available in the app stores Rich, animated, “no compromise” native UI OS & 3rd party native libraries NativeScript Android Example output: JavaScript NativeScript iOS Example JavaScript Runs on V8 JavaScript VM Runs on JavaScriptCore VM NativeScript Module Layer0 码力 | 90 页 | 40.11 MB | 1 年前3Kotlin Language Documentation 1.3
platforms where virtual machines are not desirable or possible, for example, embedded devices or iOS. It solves the situations when a developer needs to produce a self-contained program that does not require an additional runtime or virtual machine. Kotlin/Native supports the following platforms: iOS (arm32, arm64, simulator x86_64) MacOS (x86_64) Android (arm32, arm64) Windows (mingw x86_64, x86) Kotlin/Native targets. This is the way to share common Kotlin code between many platforms, including Android, iOS, server- side, JVM, client-side, JavaScript, CSS, and native. Multiplatform libraries provide the0 码力 | 597 页 | 3.61 MB | 1 年前3React Native Tutorial
............................................................... 6769 17. React Native – Running IOS .................................................................................................. built using Objective-C or Java. React Native uses the same fundamental UI building blocks as regular iOS and Android apps. You just put those building blocks together using JavaScript and React. React Native − You can use native components controlled by JavaScript. Platforms – React Native supports IOS and Android platform. React Native Advantages Follow are the advantages of React Native: JavaScript0 码力 | 117 页 | 2.60 MB | 1 年前3Awesome Native Apps with NativeScript and Angular
markup (XML/HTML) and CSS 4 and native code if you want and dare 4 Cross Platform : one codebase for iOS and Android Awesome Native Apps with NativeScript and Angular - Rowdy Rabouw - jfokus 2018 - @rowdyrabouw 23/120 NativeScript Runtime 4 Runs on JavaScript Virtual Machines 4 V8 (Android) 4 JavaScriptCore (iOS) 4 Executes C++ code to invoke native code 4 Uses reflection to generate metadata 4 Examines, introspects Rabouw - jfokus 2018 - @rowdyrabouw 46/120 NativeScript Theme Core Ready to use color schemes for iOS and Android Awesome Native Apps with NativeScript and Angular - Rowdy Rabouw - jfokus 2018 - @rowdyrabouw0 码力 | 120 页 | 31.85 MB | 1 年前3Introducing NativeScript
native iOS, Android, and Windows Phone apps with a single, JavaScript code base • Bridge • No DOM • No cross compilation != != NativeScript Android example Output: NativeScript iOS example NativeScript and JS VMs • NativeScript runs JavaScript on a JavaScript VM • JavaScriptCore on iOS • V8 on Android • JavaScriptCore on Windows • Runs on V8 • Runs on JavaScriptCore Gathering • The NativeScript runtime uses those callbacks to translate JS calls into native calls. • On iOS, you can directly call Objective-C APIs from C+ + code. • On Android, NativeScript uses Android’s0 码力 | 47 页 | 3.36 MB | 1 年前3Casdoor · An Open Source UI-first Identity Access Management (IAM) / Single-Sign-On (SSO) platform supporting OAuth 2.0, OIDC, SAML and CAS
categories: 1. FFrront ontend SDK end SDK: Like Javascript SDK, Vue SDK for websites, Android or iOS SDKs for Apps, etc. Casdoor supports providing authentication for both websites and mobile Apps. code Android SDK For Android apps casdoor-android-sdk casdoor-android-example iOS SDK For iOS apps casdoor-ios-sdk casdoor-ios-example React Native SDK For React Native apps casdoor-react-native-sdk ca install dependencies • run on ios • run on android git clone git@github.com:casdoor/casdoor-react-native-example.git cd casdoor-react-native-example yarn install cd ios/ pod install cd casdoor-react-native-example0 码力 | 825 页 | 58.31 MB | 1 年前3Web and Mobile Code Sharing with Angular and NativeScript
TypeScript, Angular, Vue and CSS, and get native UI and performance on iOS and Android. NativeScript is… “The goal” ? Android iOS Web + = Architecture + = Angular Monorepo angular-native-seed {N} Project Structure Web App ng serve npm run android npm run ios How to do code splitting? Components Web HTML TS Class {N} HTML NameComponent name.component Supported by {N} team ? New Shared Project - tns create myApp --ng-shared - cd myApp - tns run [ios | android] <= to build {N} - ng serve <= to build web New Shared Project New Webpack0 码力 | 55 页 | 1.14 MB | 1 年前3Bazel build //:Go
+= $(PLATFORM_LIBS) 18 19 SIMULATOR_OUTDIR=out-ios-x86 20 DEVICE_OUTDIR=out-ios-arm 21 22 ifeq ($(PLATFORM), IOS) 23 # Note: iOS should probably be using libtool, not ar. 24 AR=xcrun 28 SIMULATOR_CFLAGS = -isysroot "$(SIMULATORSDK)" -arch i686 -arch x86_64 29 STATIC_OUTDIR=out-ios-universal 30 else 31 STATIC_OUTDIR=out-static 32 SHARED_OUTDIR=out-shared 33 STATIC_PROGRAMS (buchgr/bazel-remote) • Remote Execution (bazelbuild/bazel-buildfarm) build Docker build Android build iOS build Web Bazel Build and test software of any size, quickly and reliably 流利利说使⽤用 Bazel 中遇到的问题0 码力 | 85 页 | 3.46 MB | 1 年前3
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