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  • pdf文档 SQLite in Android

    SQLite in Android 1 What is a database? • relational database: A method of structuring data as tables associated to each other by shared attributes. • a table row corresponds to a unit of data called MySQL,andPHP) –Wikipedia is run on PHP and MySQL • 5 Android includes SQLite SQLite is a library, runs in the app’s process 6 Android Media Manager (Media Content Provider) • The Media provider Media: files http://androidxref.com/4.4.3_r1.1/xref/packages/providers/ MediaProvider/src/com/android/providers/media/ MediaProvider.java#1335 A single table to represent all types of media files:

    0 码力 | 40 页 | 707.67 KB | 1 年前
    3
  • pdf文档 Kotlin Language Documentation 1.9.20

    Kotlin server-side applications Products that use Kotlin on the server side Next steps Kotlin for Android Kotlin Wasm Browser support Interoperability Compose Multiplatform for Web How to get started What's new in Kotlin 1.8.0 IDE support Kotlin/JVM Kotlin/Native Kotlin Multiplatform: A new Android source set layout Kotlin/JS Gradle Standard library 142 142 142 143 147 149 150 150 151 Kotlin 1.4.20 Kotlin/JVM Kotlin/JS Kotlin/Native Kotlin Multiplatform Standard library Kotlin Android Extensions What's new in Kotlin 1.4.0 Language features and improvements New tools in the IDE
    0 码力 | 1299 页 | 32.44 MB | 1 年前
    3
  • pdf文档 React Native Tutorial

    ............................................................. 7274 18. React Native – Running Android ................................................................................................ Objective-C or Java. React Native uses the same fundamental UI building blocks as regular iOS and Android apps. You just put those building blocks together using JavaScript and React. React Native Features can use native components controlled by JavaScript.  Platforms – React Native supports IOS and Android platform. React Native Advantages Follow are the advantages of React Native:  JavaScript
    0 码力 | 117 页 | 2.60 MB | 1 年前
    3
  • pdf文档 Kotlin Language Documentation 1.3

    Documentation Table of Contents Overview Using Kotlin for Server-side Development Using Kotlin for Android Development Kotlin JavaScript Overview Kotlin/Native for Native Kotlin for Data Science Coroutines Next Steps — — 8 Kotlin is a great �t for developing Android applications, bringing all of the advantages of a modern language to the Android platform without introducing any new restrictions: Compatibility: that Kotlin applications can run on older Android devices with no issues. The Kotlin tooling is fully supported in Android Studio and compatible with the Android build system. Performance: A Kotlin application
    0 码力 | 597 页 | 3.61 MB | 1 年前
    3
  • pdf文档 Comprehensive Rust(English) 202412

    Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 IX Android 200 31 Welcome to Rust in Android 201 32 Setup 202 33 Build Rules 203 33.1 Rust Binaries . . . . . . . . . . . 5 Sending Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 35 Testing in Android 217 35.1 GoogleTest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 10Building in Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 37.2.11Building in Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 37.2.12Building in Android . . . .
    0 码力 | 382 页 | 1.00 MB | 10 月前
    3
  • pdf文档 Comprehensive Rust ?

    Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 IX Android 195 31 Welcome to Rust in Android 196 32 Setup 197 33 Build Rules 198 33.1 Rust Binaries . . . . . . . . . . . 5 Sending Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 35 Testing in Android 211 35.1 GoogleTest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 10Building in Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 37.2.11Building in Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 37.2.12Building in Android . . . .
    0 码力 | 378 页 | 1009.46 KB | 1 年前
    3
  • pdf文档 Conan 2.0 Documentation

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 6.9 Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FreeBSD, Solaris, etc.), and can be used to develop for all targets including embedded, mobile (iOS, Android), and bare metal. It also integrates with all build systems like CMake, Visual Studio (MSBuild), 1b1f30211debf297ac37a9195196, for GNU/Linux 3.2.0, not stripped Read more • Cross building to Android with the NDK • VirtualBuildEnv reference • Cross-build using a tool_requires • How to require
    0 码力 | 652 页 | 4.00 MB | 1 年前
    3
  • pdf文档 Kotlin 1.2 Language Documentation

    Documentation Table of Contents Overview Using Kotlin for Server-side Development Using Kotlin for Android Development Kotlin JavaScript Overview Kotlin/Native for Native Coroutines for asynchronous programming Next Steps — — 6 Kotlin is a great fit for developing Android applications, bringing all of the advantages of a modern language to the Android platform without introducing any new restrictions: Compatibility: that Kotlin applications can run on older Android devices with no issues. The Kotlin tooling is fully supported in Android Studio and compatible with the Android build system. Performance: A Kotlin application
    0 码力 | 333 页 | 2.22 MB | 1 年前
    3
  • pdf文档 Conan 2.1 Documentation

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 6.9 Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FreeBSD, Solaris, etc.), and can be used to develop for all targets including embedded, mobile (iOS, Android), and bare metal. It also integrates with all build systems like CMake, Visual Studio (MSBuild), 3.2.0, not stripped See also: • Creating a Conan package for a toolchain • Cross building to Android with the NDK • VirtualBuildEnv reference • Cross-build using a tool_requires • How to require
    0 码力 | 694 页 | 4.13 MB | 1 年前
    3
  • pdf文档 AR Game Development for Beginners

    Foundation Creating the Placement Indicator Scripting the Placement Indicator Building to Android Building to iOS Conclusion How to Create an AR Shoot 'Em Up Gallery Game - Part 1 Intro use ARCore in Unity ARCore SDK Unity Setup Scene Setup Building to Android Enabling USB Debugging Building to Android How to use ARKit in Unity Unity Setup Build Settings This book setting up AR and building it to your Android or iOS device. Project Overview In this project, we'll be creating an augmented reality app for our Android or iOS device. Specifically, this app
    0 码力 | 78 页 | 3.31 MB | 10 月前
    3
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