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  • epub文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    Smooth Inter-Object Seams Use NiBSAnimationNode Flatten Skin Pad & Sort Bones Max Partition Bones Max Vertex Bones Force DDS Import Settings This section explains the import and export settings. Warning ( .hkx ) is a havok based animation file, not supported by the plugin. EGM File EGM files are a vertex morph animation file, most commonly used for facial animations and lip synch. Animation Animation combine vertices that contain the same x,y,z location and normal data into a single vertex. * Select this when vertex ordering is not critical, non animated objects or animated objects that use a skeleton
    0 码力 | 112 页 | 107.36 KB | 1 年前
    3
  • epub文档 Blender NIF Plugin Release 2.6.0a0.dev4

    Smooth Inter-Object Seams Use NiBSAnimationNode Flatten Skin Pad & Sort Bones Max Partition Bones Max Vertex Bones Force DDS Import Settings This section explains the import and export settings. Warning ( .hkx ) is a havok based animation file, not supported by the plugin. EGM File EGM files are a vertex morph animation file, most commonly used for facial animations and lip synch. Animation Animation combine vertices that contain the same x,y,z location and normal data into a single vertex. * Select this when vertex ordering is not critical, non- animated objects or animated objects that use a skeleton
    0 码力 | 113 页 | 102.69 KB | 1 年前
    3
  • mobi文档 Computer Programming with the Nim Programming Language

    2 * BorderDist) Points = 50 type Vertex = ref object x, y: float friend: Vertex dist: float = Inf var vertices: seq[Vertex] forest: seq[Vertex] proc init = randomize() for i in in 0 ..< Points: vertices.add(Vertex(x: rand(DataRange) + BorderDist, y: rand(DataRange) + BorderDist)) proc createForest = var last = vertices.pop() # arbitrary start point, assume that we have forest.add(last) # add it to forest and vertices.del(pos) # delete it from the still unconnected vertex set init() let start = cpuTime() createForest() echo "elapsed: ", (cpuTime() - start) * 1e3, "
    0 码力 | 865 页 | 7.45 MB | 1 年前
    3
  • epub文档 Computer Programming with the Nim Programming Language

    2 * BorderDist) Points = 50 type Vertex = ref object x, y: float friend: Vertex dist: float = Inf var vertices: seq[Vertex] forest: seq[Vertex] proc init = randomize() for i in in 0 ..< Points: vertices.add(Vertex(x: rand(DataRange) + BorderDist, y: rand(DataRange) + BorderDist)) proc createForest = var last = vertices.pop() # arbitrary start point, assume that we have forest.add(last) # add it to forest and vertices.del(pos) # delete it from the still unconnected vertex set init() let start = cpuTime() createForest() echo "elapsed: ", (cpuTime() - start) * 1e3, "
    0 码力 | 784 页 | 2.13 MB | 1 年前
    3
  • epub文档 Kicad 5.1 Plugins

    with a vertex list (SGCOORDS), a per-vertex normals // list (SGNORMALS), and a coordinate index (SGCOORDINDEX). One shape // is used to represent each face so that we may use per-vertex-per-face *tx1 ); // add a faceset; these contain coordinate lists, coordinate indices, // vertex lists, vertex indices, and may also contain color lists and // their indices. IFSG_FACESET* face deviations from the VRML2.0 analogue are as follows: 1. Normals are always per-vertex. 2. Colors are always per vertex. 3. The coordinate index set must describe triangular faces only. ifsg_faceset
    0 码力 | 48 页 | 44.28 KB | 1 年前
    3
  • epub文档 Kicad 4.0 Plugins

    with a vertex list (SGCOORDS), a per-vertex normals // list (SGNORMALS), and a coordinate index (SGCOORDINDEX). One shape // is used to represent each face so that we may use per-vertex-per-face *tx1 ); // add a faceset; these contain coordinate lists, coordinate indices, // vertex lists, vertex indices, and may also contain color lists and // their indices. IFSG_FACESET* face deviations from the VRML2.0 analogue are as follows: 1. normals are always per-vertex 2. colors are always per vertex 3. the coordinate index set must describe triangular faces only ifsg_faceset.h
    0 码力 | 48 页 | 66.10 KB | 1 年前
    3
  • epub文档 Kicad 5.1 插件

    >indexedFaceSet). Each SGFACESET is // 与顶点列表 (SGCOORDS) 关联,每顶点法线 // associated with a vertex list (SGCOORDS), a per-vertex normals // list(SGNORMALS) 和坐标索引 (SGCOORDINDEX)。一个形状 // list (SGNORMALS) shape // 用于表示每个面,以便我们可以使用逐顶点逐面 // is used to represent each face so that we may use per-vertex-per-face // 法线。 // normals. // // 四面体又是顶级 SCENEGRAPH(Tx0) 的子级 // The tetrahedron faceset; these contain coordinate lists, coordinate indices, // 顶点列表、顶点索引,还可能包含颜色列表和 // vertex lists, vertex indices, and may also contain color lists and // 它们的索引。 // their indices. IFSG_FACESET*
    0 码力 | 56 页 | 49.46 KB | 1 年前
    3
  • epub文档 Kotlin 1.9.10 官方文档 中文版

    局部函数 Kotlin 支持局部函数,即一个函数在另一个函数内部: fun dfs(graph: Graph) { fun dfs(current: Vertex, visited: MutableSet<Vertex>) { if (!visited.add(current)) return for (v in current.neighbors) 量。在上例中, visited 可以 是局部变量: fun dfs(graph: Graph) { val visited = HashSet<Vertex>() fun dfs(current: Vertex) { if (!visited.add(current)) return for (v in current.neighbors) fun addVertex(vertex: Int) { _vertices.add(vertex) } fun addEdge(vertex1: Int, vertex2: Int) { _vertices.add(vertex1) _vertices.add(vertex2) _edges.getOrPut(vertex1)
    0 码力 | 3753 页 | 29.69 MB | 1 年前
    3
  • epub文档 FISCO BCOS 2.1.0 中文文档

    区块验证通过后,区块上链。 3 重要流程 3.1 交易DAG构建 3.1.1 DAG数据结构 方案中所用到的DAG数据结构如下: ../../../_images/TxDAG.png 其中: 顶点(Vertex) inDegree用于存储顶点当前的入度; outEdge用于保存该顶点的出边信息,具体为所有出边所连顶点的ID 列表。 DAG: vtxs是用于存储DAG中所有节点的列表; topL solution is: ../../../../_images/TxDAG1.png Note: Vertex inDegree stores the current in-degree of Vertex; outEdge stores outedge information of the Vertex, containing ID list of all out-edge connected Vertexs vertexs; void init(uint32_t _maxSize):initialize the maximum vertex to get maxSize DAG; void addEdge(ID from, ID to):set a directed edge between vertex from and to; void generate():build a DAG structure by the
    0 码力 | 1058 页 | 740.85 KB | 1 年前
    3
  • epub文档 FISCO BCOS 2.9.0 中文文档

    BlockVerifier构造执行上下文,并行执行交易DAG; 区块验证通过后,区块上链。 3 重要流程 3.1 交易DAG构建 3.1.1 DAG数据结构 方案中所用到的DAG数据结构如下: 其中: 顶点(Vertex) inDegree用于存储顶点当前的入度; outEdge用于保存该顶点的出边信息,具体为所有出边所连顶点的ID 列表。 DAG: vtxs是用于存储DAG中所有节点的列表; topLe /_images/IMG_5178.PNG Vertex类为最基础里的类型,在交易DAG中,每一个Vertex实例都表征一笔 交易。Vertex类包含: inDegree:表示该顶点的入度 outEdges:用于存储该节点的出边信息,即所有出边所连顶点的ID列表 DAG类用于对DAG的顶点与边关系进行封装,并提供操作DAG的接口,其包 含: vtxs:Vertex数组 topLevel:包含所有入度 /_images/IMG_51781.PNG Vertex类为最基础里的类型,在交易DAG中,每一个Vertex实例都表征一笔 交易。Vertex类包含: inDegree:表示该顶点的入度 outEdges:用于存储该节点的出边信息,即所有出边所连顶点的ID列表 DAG类用于对DAG的顶点与边关系进行封装,并提供操作DAG的接口,其包 含: vtxs:Vertex数组 topLevel:包含所有入度
    0 码力 | 2649 页 | 201.08 MB | 1 年前
    3
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