Google 《Prompt Engineering v7》Mollison Technical Writer Joey Haymaker Designer Michael Lanning Introduction 6 Prompt engineering 7 LLM output configuration 8 Output length 8 Sampling controls 9 Temperature 9 Top-K and top-P 10 scientist or a machine learning engineer – everyone can write a prompt. Prompt Engineering February 2025 7 When you chat with the Gemini chatbot,1 you basically write prompts, however this whitepaper focuses The idea is the model has an example it can imitate to best complete the task. A few-shot prompt 7 provides multiple examples to the model. This approach shows the model a pattern that it needs to0 码力 | 68 页 | 6.50 MB | 6 月前3
7 Years of Talking to People: The Importance of Giving Talks in Golang Warsaw #597 years of talking to people it's more important to give a talk than to do it well Jakub Daligapart 0: who am IGolang Warsaw #12 (29.06.2017) Jakub Daliga - GraphQL w Go (PL)notable experience ~9 years Power of Go Modules: Dependency Management Simplified" 6. "Optimizing Performance in Go Applications" 7. "Unit Testing in Go: Tools and Techniques" 8. "Exploring the Go Standard Library: Hidden Gems" 9 Advanced Techniques" 6. "Exploring Go's Context Package: Managing Deadlines, Cancellation, and Timeouts" 7. "Advanced Channel Patterns in Go: Pipeline, Fan-Out, and Fan-In" 8. "Understanding Go's Package Structure0 码力 | 26 页 | 3.20 MB | 6 月前3
廖雪峰JavaScript教程2 - 本文档使用 书栈(BookStack.CN) 构建 6.2.3 删除DOM 6.3 操作表单 6.4 操作文件 6.5 AJAX 6.6 Promise 6.7 Canvas 7 jQuery 7.1 选择器 7.1.1 层级选择器 7.1.2 查找和过滤 7.2 操作DOM 7.2.1 修改DOM结构 7.3 事件 7.4 动画 7.5 扩展 8 underscore t在不断发展,最新版ECMAScript 6标准(简称ES6) 已经在2015年6月正式发布了,所以,讲到JavaScript的版本,实际上就是说它实现了ECMAScript 标准的哪个版本。 JavaScript简介 JavaScript历史 ECMAScript JavaScript版本 1 JavaScript简介 - 7 - 本文档使用 书栈(BookStack.CN) 构建 的浏览器,这 就导致你在写JavaScript的时候,要照顾一下老用户,不能一上来就用最新的ES6标准写,否则,老 用户的浏览器是无法运行新版本的JavaScript代码的。 不过,JavaScript的核心语法并没有多大变化。我们的教程会先讲JavaScript最核心的用法,然 后,针对ES6讲解新增特性。 原文: https://wizardforcel.gitbooks.io/li0 码力 | 264 页 | 2.81 MB | 10 月前3
阮一峰 JavaScript 教程如果你发现某处出现陌生的新概念,请不要担心,可以继续阅读下去。 以后查阅这些章节的时候,你会发现很方便找到某个知识点相关的所有 内容。 前言 前言 - 6 - 本文档使用 书栈(BookStack.CN) 构建 前言 - 7 - 本文档使用 书栈(BookStack.CN) 构建 入门篇 导论 历史 基本语法 入门篇 入门篇 - 8 - 本文档使用 书栈(BookStack.CN) 构建 导论 导论 什么是 Node。全书可以分成以下四大部分。 基本语法 标准库 浏览器 API DOM JavaScript 语言有多个版本。本书的内容主要基于 ECMAScript 5.1 版本,这是学习 JavaScript 语法的基础。ES6 和更新的语法 导论 - 10 - 本文档使用 书栈(BookStack.CN) 构建 请参考我写的《ECMAScript 6入门》。 JavaScript 语言有一些显著特点,使得它非常值得学习。它既适合 App 项目、Github 的 Electron 项目、以及 TideSDK 项目,都可以用来编写运行于 Windows、Mac OS 和 Android 等 多个桌面平台的程序,不依赖浏览器。 (7)小结 可以预期,JavaScript 最终将能让你只用一种语言,就开发出适应 不同平台(包括桌面端、服务器端、手机端)的程序。早在2013年9月 的统计之中,JavaScript 就是当年 Github0 码力 | 540 页 | 3.32 MB | 10 月前3
Game Development for Human BeingsZenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 7 There is nothing to see/show yet! States In Phaser, all the action occurs around States. You state.add('Boot', SpaceHipster.Boot); 6 //uncomment these as we create them through the tutorial 7 //SpaceHipster.game.state.add('Preload', SpaceHipster.Preload); 8 //SpaceHipster.game.state.add('MainMenu' game configuration and loading the assets for the loading screen 6 SpaceHipster.Boot.prototype = { 7 preload: function() { 8 //assets we'll use in the loading screen 9 this.load.image('logo', 'assets/images/logo0 码力 | 472 页 | 8.46 MB | 10 月前3
Adventures in SIMD Thinking (Part 1 of 2)KEWB_FORCE_INLINE ri_512 load_value(int32_t fill) { return _mm512_set1_epi32(i); } 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 fillCopyright © 2020 Bob Steagall K E W B C O M P U T I N G 6 CppCon 2020 - Adventures } m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 m10 m11 m12 m13 m14 m15 m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 m10 m11 m12 m13 m14 m15 psrcCopyright © 2020 Bob Steagall K E W B C O M P U T I N G 7 CppCon 2020 - Adventures _mm512_mask_loadu_ps(_mm512_set1_ps(fill), (__mmask16) mask, psrc); } m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 m10 m11 m12 m13 m14 m15 f f m2 m3 f f m6 m7 f f f f m12 m13 m14 m15 f 0 0 1 1 0 0 1 1 0 0 0 0 1 1 1 1 fill mask psrcCopyright0 码力 | 88 页 | 824.07 KB | 6 月前3
Object Lifetime: From Start to Finish~Foo() { std::cout << "~Foo()" << std::endl; } }; int main() { Foo a; { Foo b; } } 1 2 3 4 5 6 7 8 9 10 11 21 Constructors & Destructorshttps://godbolt.org/z/ffzG8hPT8 struct Foo { Foo() { std::cout ~Foo() { std::cout << "~Foo()" << std::endl; } }; int main() { Foo a; { Foo b; } } 1 2 3 4 5 6 7 8 9 10 11 22 Constructors & Destructorshttps://godbolt.org/z/ffzG8hPT8 struct Foo { Foo() { std::cout std::cout << "~Foo()" << std::endl; } }; int main() { Foo a; // Foo() { Foo b; } } 1 2 3 4 5 6 7 8 9 10 11 23 Constructors & Destructorshttps://godbolt.org/z/ffzG8hPT8 struct Foo { Foo() { std::cout0 码力 | 214 页 | 9.34 MB | 6 月前3
Conda 23.7.x Documentationconda Release 23.7.4.dev7 Anaconda, Inc. Sep 12, 2023 CONTENTS 1 User guide 3 2 Conda configuration 117 3 Command reference 129 4 Glossary 163 5 Developer guide 169 6 Release notes 595 Python Python Module Index 735 Index 739 i ii conda, Release 23.7.4.dev7 Package, dependency and environment management for any language---Python, R, Ruby, Lua, Scala, Java, JavaScript, C/ C++, FORTRAN Conda Python in your normal environment. In its default configuration, conda can install and manage the over 7,500 packages at repo.anaconda.com that are built, reviewed, and maintained by Anaconda®. Conda can0 码力 | 795 页 | 4.91 MB | 8 月前3
Conda 24.4.x Documentationconda Release 24.3.1.dev7 Anaconda, Inc. Apr 26, 2024 CONTENTS 1 Install 3 2 New to conda? 5 3 Other useful resources 7 4 Contributors welcome 9 Python Module Index 727 Index 731 i ii conda conda, Release 24.3.1.dev7 Welcome to conda's documentation! Conda provides package, dependency, and environment management for any language. Here, you will find everything you need to get started using using conda in your own projects. CONTENTS 1 conda, Release 24.3.1.dev7 2 CONTENTS CHAPTER ONE INSTALL We recommend the following methods to install conda: Windows Miniconda installer for: Windows0 码力 | 786 页 | 4.99 MB | 8 月前3
Cache-Friendly Design in Robot Path Planninginterests: Game engines Meta-programming 5Robot path planning 6Robot path planning Path planning 7Path planning How an (autonomous) agent figures out how to get from one location to another before return prev[] # return predecessors to recover path 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 66Dijkstra's algorithm (early stopping) function Dijkstras(Graph return prev[] # return predecessors to recover path 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 function Dijkstras(Graph, source, target): 1 2 for each0 码力 | 216 页 | 10.68 MB | 6 月前3
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