积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(138)C++(138)Conan(74)

语言

全部英语(137)中文(简体)(1)

格式

全部PDF文档 PDF(138)
 
本次搜索耗时 0.017 秒,为您找到相关结果约 138 个.
  • 全部
  • 后端开发
  • C++
  • Conan
  • 全部
  • 英语
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Object Oriented Programming

    Polymorphism Early and Late Binding Virtuality override final Template method Destructor Interfaces Liskov substitution principle Inheritance (interface versus implemenation) Covariant return Polymorphism Early and Late Binding Virtuality override final Template method Destructor Interfaces Liskov substitution principle Inheritance (interface versus implemenation) Covariant return Polymorphism Early and Late Binding Virtuality override final Template method Destructor Interfaces Liskov substitution principle Inheritance (interface versus implemenation) Covariant return
    0 码力 | 38 页 | 752.99 KB | 6 月前
    3
  • pdf文档 Building Effective Embedded Systems: Architectural Best Practices

    ⊡ Network Problems ⊡ External Interfaces ⊡ Simulators ⊡ Logs ⊡ Monitoring⊡ Operating Systems ⊡ Threads ⊡ Layer Separation ⊡ Network Problems ⊡ External Interfaces ⊡ Simulators ⊡ Logs ⊡ Monitoring❖ operating system* *not impossible but challengingHow complicated our software is going to be?The more interfaces and processes we have, we would like to have an operating system How complicated our software Engine Dashboard Cellular modem unit CAN bus UART- Logs UART UART - Control 1 2 4 3 4 interfaces complicatedWhat level of time precision does the system require?What level of time precision
    0 码力 | 241 页 | 2.28 MB | 6 月前
    3
  • pdf文档 Compile-Time Compression and Resource Generation with C++20

    about varying the output size/type based on the input? A USB con�guration descriptor can have many interfaces, and each interface can have many endpoints Compressed string data depends on the content of the sized interfaces 11 . 1/ Configuration Descriptor Tells the host about interfaces and endpoints Interfaces make "functionality" Endpoints are data transfers addresses Variable number of interfaces Each bool remoteWakeup, std::uint8_t maxPower_2mAUnits, Interface... interfaces ) { /* ... */ } }; 11 . 5/ template class Interface {
    0 码力 | 59 页 | 1.86 MB | 6 月前
    3
  • pdf文档 Au Units

    8.6Au: Interfaces and Idioms 9Au: Interfaces and Idioms 9.1Au: Interfaces and Idioms 9.2Au: Interfaces and Idioms 9.3Au: Interfaces and Idioms 9.4Au: Interfaces and Idioms 9.5Au: Interfaces and Idioms Idioms 9.6Au: Interfaces and Idioms 9.7Au: learning more 10Au: learning more https://aurora-opensource.github.io/au/main/tutorial/ 10.1Au: learning more https://aurora-opensource.github.io/au/main/tutorial/ opaque unit types unit-safe interfaces vec. space magnitudesFeature inspirations mp-units nholthaus Directly Shared Inspired single file opaque unit types unit-safe interfaces vec. space magnitudes
    0 码力 | 191 页 | 22.37 MB | 6 月前
    3
  • pdf文档 Improving Our Safety With a Quantities and Units Library

    MPS_PER_KMPH); } CppCon 2024: Improving our safety with a quantities and units library Strong interfaces with mp-units NO UNITS LIBRARY 32double time_to_goal_s(double distance_m, distance / speed; } CppCon 2024: Improving our safety with a quantities and units library Strong interfaces with mp-units NO UNITS LIBRARY MP-UNITS 32double time_to_goal_s(double distance_m, , speed_kmph)); CppCon 2024: Improving our safety with a quantities and units library Strong interfaces with mp-units NO UNITS LIBRARY MP-UNITS 32double time_to_goal_s(double distance_m,
    0 码力 | 207 页 | 6.93 MB | 6 月前
    3
  • pdf文档 C++20 Modules: The Packaging and Binary Redistribution Story

    mappings) The compiler needs to locate and load the binary module interface (BMI) 👇:Binary module interfaces export module fmt; export namespace fmt { … } fmt.cc fmt.o Module interface unit Other file Adopt sources in our project No packaging BMI + binary library (shared or static) Module interfaces + binary library (shared or static) Module onlyNo “packaging” - build external sources in our No package (include sources) No packaging BMI + binary library (shared or static) Module interfaces + binary library (shared or static) Module onlyPackaging the BMIs ● BMIs are not compatible
    0 码力 | 76 页 | 2.09 MB | 6 月前
    3
  • pdf文档 Design Patterns

    s.scale( 2.0 ); } std::println( std::cout, "s.getValue() = {}", s.getValue() ); ✅Static Interfaces with CRTP 41 template< typename Derived > class Animal { private: // ... Private default sheep; Animal& animal = sheep; sheep.make_sound(); animal.make_sound(); }Static Interfaces with C++23 42 class Animal { public: template< typename Self > void make_sound( this www.oreilly.com I failed to provide these two terms.The Two Forms of CRTP 47 CRTP for Static Interfaces … • … provides a base class for a related set/family of types; • … defines a common interface;
    0 码力 | 136 页 | 7.95 MB | 6 月前
    3
  • pdf文档 Data Is All You Need for Fusion

    implementations are often provided through function interfaces. 7Key Observation #1: Black boxing high performance implementations through function interfaces is a powerful tool. 8#include #include &C(m_count,n_count),LDC); } High performance implementations are often provided through function interfaces. 9#include #include #include "benchmark.h" #include "matrix_lib.h" int main( &C(m_count,n_count),LDC); } High performance implementations are often provided through function interfaces. 9A Simple Computation 1 1 1 1 1 1 1 1 1 1 a simple GER, our user can directly use
    0 码力 | 151 页 | 9.90 MB | 6 月前
    3
  • pdf文档 Back to Basics: Design Patterns

    direct instantiation of a specific object. 2. Structural ○ Focus on using inheritance to compose interfaces and define objects in a way to create new functionality. 3. Behavioral ○ Focuses on how to communicate direct instantiation of a specific object. 2. Structural ○ Focus on using inheritance to compose interfaces and define objects in a way to create new functionality. 3. Behavioral ○ Focuses on how to communicate direct instantiation of a specific object. 2. Structural ○ Focus on using inheritance to compose interfaces and define objects in a way to create new functionality. 3. Behavioral ○ Focuses on how to communicate
    0 码力 | 96 页 | 2.10 MB | 6 月前
    3
  • pdf文档 The Beauty and Power of Primitive C++

    • Overall design • Flats and access types • System structure • Parts of an implementation • Interfaces • Messages • Vectors and strings • Error handling • Observations • C++ is quite good at this yours“Everybody does something like this” • But • Different transport mechanisms/libraries have different interfaces • Google protocol buffers, Flatbuffers, SBE, JSON, XML, and many, many more • The transport interface Generate “ideal” interfaces and implementations • Have a tools infrastructure based on generation • Here, I’ll concentrate on C++ • We can also generate Java and Python • Interfaces must be “culturally
    0 码力 | 53 页 | 1.03 MB | 6 月前
    3
共 138 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 14
前往
页
相关搜索词
ObjectOrientedProgrammingBuildingEffectiveEmbeddedSystemsArchitecturalBestPracticesCompileTimeCompressionandResourceGenerationwithC++20AuUnitsImprovingOurSafetyWithQuantitiesLibraryModulesThePackagingBinaryRedistributionStoryDesignPatternsDataIsAllYouNeedforFusionBacktoBasicsBeautyPowerofPrimitive
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩