Unity for Human Beings
engine. In this introductory tutorial on Unity3D, we will discuss how to use the UI and attach scripts to components. By the end of this tutorial series, we will have made an application that has dynamically broken down into several sections. First Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. UI BASICS: When you open Unity3D, it will look like most important features of the UI that we are looking at. A book could be written about Unity3D’s UI Editor alone. Hierarchy tab is where you will be placing components that will appear in the Scene0 码力 | 239 页 | 27.39 MB | 10 月前3Apache OFBiz Developer Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.2. Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 6.8.2. modular and generic UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "plugins" that extend basic functionality and is the main way to add custom logic to OFBiz. 1.2. Components The basic unit in OFBiz is called "component". A component is at a minimum a folder with a file0 码力 | 108 页 | 2.47 MB | 1 年前3Apache OFBiz Developer Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.2. Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 6.8.2. modular and generic UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "plugins" that extend basic functionality and is the main way to add custom logic to OFBiz. 1.2. Components The basic unit in OFBiz is called "component". A component is at a minimum a folder with a file0 码力 | 108 页 | 2.47 MB | 1 年前3Apache OFBiz User Manual Version trunk Version unspecified
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5.2. Parties management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 7.1. Facility management in UI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 8.2. Orders management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 码力 | 237 页 | 2.74 MB | 1 年前3Apache OFBiz User Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4.2. Parties management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 6.1. Facility management in UI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 7.2. Orders management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 码力 | 307 页 | 5.64 MB | 1 年前3Apache OFBiz User Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4.2. Parties management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 6.1. Facility management in UI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 7.2. Orders management in UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 码力 | 304 页 | 5.21 MB | 1 年前3Apache OFBiz Developer Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2. Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 7.2. UI générique et modulaire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 7.2.1. Use cases for POC-UI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 10.3. UI Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 码力 | 65 页 | 1.22 MB | 1 年前3Blender v4.0 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 5195 页 | 301.54 MB | 1 年前3Blender v4.0 参考手册(繁体中文版)
30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: A major overhaul Blender 2.6x to 2.7x -- Improvements & Stabilizing 2.60 -- October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 -- February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 5220 页 | 303.08 MB | 1 年前3Blender v4.1 Manual
2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: A major overhaul Blender 2.6x to 2.7x – Improvements & Stabilizing 2.60 – October 2011: Internationalization of the UI, improvements in the animation system and the GE, vertex weight groups modifiers, 3D audio and video over 200 bug fixes. 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina display support), Cycles now supports hair, the Bevel tool now supports0 码力 | 6263 页 | 303.71 MB | 1 年前3
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