Krita 5.2 ManualThe Digital Colors Mixer Somewhat hidden away in the Dockers menu (Settings ‣ Dockers ‣ Digital Colors Mixer), this can be a useful tool for off-canvas mixing. The Digital Colors Mixer looks a little bit color of your choosing. By clicking the color buttons below each mixer you can choose a palette of colors to mix with. Above each mixer is a color patch that will produce a color that mixes some amount amount of your current brush color with the palette color. Colors towards the top of the mixer will deliver subtle changes to your current color, while colors towards the bottom will be much closer to the palette0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔The Digital Colors Mixer Somewhat hidden away in the Dockers menu (Settings ‣ Dockers ‣ Digital Colors Mixer), this can be a useful tool for off-canvas mixing. The Digital Colors Mixer looks a little bit color of your choosing. By clicking the color buttons below each mixer you can choose a palette of colors to mix with. Above each mixer is a color patch that will produce a color that mixes some amount amount of your current brush color with the palette color. Colors towards the top of the mixer will deliver subtle changes to your current color, while colors towards the bottom will be much closer to the palette0 码力 | 1531 页 | 79.11 MB | 1 年前3
GNU Image Manipulation Program User Manual 2.10“Components” Submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583 16.8.23 Channel Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584 16.8.24 Extract Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587 16.8.25 Mono Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588 16.8.26 Compose subtle effects on an image. A simple example of using a Filter on the color channels is the Channel Mixer filter. In addition to these channels, GIMP also allows you to create other channels (or more correctly0 码力 | 1070 页 | 44.54 MB | 1 年前3
GNU Image Manipulation Program User Manual 2.4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432 15.3.10 Channel Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434 Channel Mixer 15.3.10.1 Overview Figure 15.39: From left to right: original image, after applying Channel Mixer filter (a) (b) You can find this filter through Filters → Colors → Channel Mixer. This an alpha channel. It has monochrome mode and a preview. 15.3.10.2 Options Figure 15.40: ‘Channel Mixer’ filter options GNU Image Manipulation Program 435 / 653 Output Channel From this menu you select0 码力 | 653 页 | 19.93 MB | 1 年前3
Krita 5.2 マニュアル
The Digital Colors Mixer Somewhat hidden away in the Dockers menu (Settings ‣ Dockers ‣ Digital Colors Mixer), this can be a useful tool for off-canvas mixing. The Digital Colors Mixer looks a little bit color of your choosing. By clicking the color buttons below each mixer you can choose a palette of colors to mix with. Above each mixer is a color patch that will produce a color that mixes some amount amount of your current brush color with the palette color. Colors towards the top of the mixer will deliver subtle changes to your current color, while colors towards the bottom will be much closer to the palette0 码力 | 1591 页 | 79.16 MB | 1 年前3
GIMP User Manual 2.2this filter is not registered in Undo History and can't be deleted with Ctrl+Z. Options Channel Mixer Overview GNU Image Manipulation Program Generated by docbook2odf Page 306 of 421 G e n e e r a t e d b y d o c b o o k 2 o d f This filter is found in Filters Colors Channel Mixer . This filter combines values of the RGB channels. It works with images with or without an alpha0 码力 | 421 页 | 8.45 MB | 1 年前3
Blender v3.5 Manualexample image, if the driver value is 2.0 the property value will be 0.5. The default F-Curve is an identity map, i.e. the value produced by the driver configuration is applied to the driven property unchanged default values if images were given to those inputs. The default values are those that are considered identity and thus have no effect on the output, so for the Transform node, the X, Y, and Angle inputs will size, but also by their transformation in that space, much like 3D objects have transformations. An identity transformation represents an image that is centered in space. The rectangular area occupied by an0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v4.0 Manualexample image, if the driver value is 2.0 the property value will be 0.5. The default F-Curve is an identity map, i.e. the value produced by the driver configuration is applied to the driven property unchanged default values if images were given to those inputs. The default values are those that are considered identity and thus have no effect on the output, so for the Transform node, the X, Y, and Angle inputs will size, but also by their transformation in that space, much like 3D objects have transformations. An identity transformation represents an image that is centered in space. The rectangular area occupied by an0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)example image, if the driver value is 2.0 the property value will be 0.5. The default F-Curve is an identity map, i.e. the value produced by the driver configuration is applied to the driven property unchanged default values if images were given to those inputs. The default values are those that are considered identity and thus have no effect on the output, so for the Transform node, the X, Y, and Angle inputs will size, but also by their transformation in that space, much like 3D objects have transformations. An identity transformation represents an image that is centered in space. The rectangular area occupied by an0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 Manualexample image, if the driver value is 2.0 the property value will be 0.5. The default F-Curve is an identity map, i.e. the value produced by the driver configuration is applied to the driven property unchanged default values if images were given to those inputs. The default values are those that are considered identity and thus have no effect on the output, so for the Transform node, the X, Y, and Angle inputs will size, but also by their transformation in that space, much like 3D objects have transformations. An identity transformation represents an image that is centered in space. The rectangular area occupied by an0 码力 | 4736 页 | 296.16 MB | 1 年前3
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