Hardware Breakpoint implementation in BCCHardware Breakpoint implementation in BCC Manali ShuklaAanandita Dhawan Maneesh Soni October 28, 2020 Hardware breakpoint Memory Used in debuggers Elegant mechanism to monitor memory access Perf hardware breakpoint implementation: mem: [:access] [Hardware breakpoint] Example: perf stat -e mem:0xffffffffbb65f478:rw 01 https://www 0 码力 | 8 页 | 2.02 MB | 1 年前3
Performance Engineering: Being Friendly to Your HardwareBeing Friendly to Your Hardware Performance Engineering A gentle introduction to hardware for software engineers 2Where does C++ run? 3On an abstract C++ machine 4On an abstract C++ machine? specialty instructions, on-core and off- core accelerators • Data layout: both software and hardware characteristics 84 src dst • Alignment: source and destination • Size • Direction • LinearityExample0 码力 | 111 页 | 2.23 MB | 6 月前3
openEuler OS Technical Whitepaper
Innovation Projects
(June, 2023)to all digitalization scenarios. This ecosystem empowers enterprises to develop their software, hardware, and application ecosystems. Development Roadmap 2021.12 1+ million openEuler-based installations complete offloading of the container management plane such as kubelet and dockerd, as well as the virtualization management plane libvirtd. It eliminates the need of splitting over 10,000 lines of code, thereby network FS File sharing Virtualization Container Compared to native NFS, eNFS boasts three key innovations. • It enables second-level failover in the event of software or hardware faults on I/O paths. It0 码力 | 116 页 | 3.16 MB | 1 年前3
Oracle VM VirtualBox 3.2.4 User Manual2004-2010 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2 Some terminology . . . . . . 3.1.2 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 3.3 General settings . . . . . . . . . . 77 4.5 Hardware-accelerated video . . . . . . . . . . . . . . . . . . . . . . . . . 78 4.5.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . 78 4.5.2 Hardware 2D video acceleration0 码力 | 306 页 | 3.85 MB | 1 年前3
Oracle VM VirtualBox 4.0.4 User Manual2004-2011 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 3.3 General settings . 64 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 64 4.4.2 Hardware 2D video acceleration0 码力 | 269 页 | 4.65 MB | 1 年前3
Oracle VM VirtualBox 4.0.6 User Manual2004-2011 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 3.3 General settings . 64 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 64 4.4.2 Hardware 2D video acceleration0 码力 | 270 页 | 4.65 MB | 1 年前3
Oracle VM VirtualBox 4.0.0 User Manual2004-2010 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 3.3 General settings . 65 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 65 4.4.2 Hardware 2D video acceleration0 码力 | 263 页 | 4.63 MB | 1 年前3
Oracle VM VirtualBox 4.0.0_BETA1 User Manual2004-2010 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3.3 General settings . 63 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 63 4.4.2 Hardware 2D video acceleration0 码力 | 257 页 | 3.85 MB | 1 年前3
Oracle VM VirtualBox 4.1.14 User Manual2004-2012 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 10 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 3.3 General settings . 67 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 67 4.4.2 Hardware 2D video acceleration0 码力 | 299 页 | 4.84 MB | 1 年前3
Oracle VM VirtualBox 4.1.0 User Manual2004-2011 Oracle Corporation http://www.virtualbox.org Contents 1 First steps 9 1.1 Why is virtualization useful? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2 Some terminology . 64-bit guests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 3.2 Emulated hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 3.3 General settings . 65 4.4 Hardware-accelerated graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 4.4.1 Hardware 3D acceleration (OpenGL and Direct3D 8/9) . . . . . . . . . 65 4.4.2 Hardware 2D video acceleration0 码力 | 284 页 | 4.76 MB | 1 年前3
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