Remote Execution Caching Compiler (RECC)## Remote Execution Caching Compiler (RECC) Engineering CppCon 2024 September 19, 2024 Shivam Bairoliya Software Engineer TechAtBloomberg.com © 2024 Bloomberg Finance L.P. All rights reserved. ## ## What is RECC? • Remote Execution Caching Compiler (RECC) Open source build tool that wraps compiler commands and optionally forwards them to a remote build execution service Encompasses the capabilities CC) o Supports multiple operating systems (Linux, macOS, Solaris) - Compatible with any remote execution API server supported by Bazel ☐ Single Host Server/Proxy: BuildBox-CASD ☐ Distributed Server:0 码力 | 6 页 | 2.03 MB | 1 年前3
Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithmswill be towards achieving data determinism via: • Deterministic execution $ ^{2} $ will always run computations in the same order. - Deterministic communication $ ^{2} $ is when, for a message going communication is guaranteed to be complete always before or always after B executes. Also, to be data deterministic, any computation should not use system interfaces or other library calls (other than ROS messages) that expired 6. Test simulation scenarios in the CI ## Determinism and challenges with ROS Deterministic resource usage and runtime is necessary for a safety-critical system Dynamic memory allocation0 码力 | 38 页 | 2.17 MB | 1 年前3
Six Impossible Things68ce28/p41_1.jpg) This is the monstrosity in love, lady, that the will is infinite, and the execution confined; that the desire is boundless, and the act a slave to limit. ## Every question has an0 码力 | 144 页 | 6.47 MB | 1 年前3
A Simple Rollback System in C++ELIAS FARHAN 20 24 September 15 - 20 ## Summary • Introduction • Why is it hard? - Why deterministic simulation? • What is rollback? • Implementation details • Debugging • Improvements  Client 2 Local Game State ## Deterministic simulation Initial state GameSystems::Tick() on Nintendo Switch ARM Cortex-A57  Simplified APIs. Focused on Keras and eager execution Easy  compiler commandsremote build execution servicecache keydistributed buildROSC++CARLA simulatordeterministic executionsynchronous modeRepresentationsinfiniteexecutiondesirelimitrollback systemdeterministic simulationnetwork synchronizationinput predictiongame state managementVitessCellExecution PlanShardingKeyspaceshardingVSchemacellexecution planSpring FrameworkREST EndpointsJMSTask Execution and SchedulingJMXQuery PlanningSemi-Sync ReplicationMedian Algorithmstd::rangesExecution PoliciesP2375TensorFlow 2Keraseager execution高性能计算可扩展性













