Code generation for Vulkan Initialization
CODE CODE GENERATION GENERATION FOR VULKAN FOR VULKAN INITIALIZATION. INITIALIZATION.LEARNING VULKAN LEARNING VULKAN So… I’ve decided to learn Vulkan. Did I learn it? Not yet.WHAT DID I LEARN? WHAT Don’t forget to select the correct extensions.VULKAN API REGISTRY VULKAN API REGISTRY XML �le automatic header generationVULKAN API REGISTRY VULKAN API REGISTRY This generates this :WHAT ELSE IS THERE THANK YOU! You can �nd this at: Victor Bogado Twitter: @bogado email: https://github.com/bogado/Vulkan_tests https://www.bogado.net/ victor@bogado.net0 码力 | 13 页 | 963.32 KB | 5 月前3Khronos APIs for Heterogeneous Compute and Safety: SYCL and SYCL SC
Experimental DPC++ fork DPC++ fork MLIR Inteon Poligeist SYCL MLIR Bisheng C++ Celerity SYCL MPI Vulkan Sylkan Nvidia HPC SDK MotorSYCL TVM/AKG Ascend AI Chipsets DPC++ fork PIM SDK Samsung PIM-HBM2 OpenGL SC 2.0 - 2016 Programmable Shaders Safety-critical subset Vulkan 1.2 - 2020 Explicit Graphics and Compute and Display Vulkan SC 1.0 - 2022 Explicit Graphics, Compute and Display safety-critical0 码力 | 82 页 | 3.35 MB | 5 月前3使用React构建Flutter应用
天猫未来店 GCanvas C++ Engine GPU OpenGL ES / Vulkan Kreken 原型技术原理 GCanvas JS API Kraken 原型版本优劣 研发效率低 适用场景有限 简单直接 嵌入式主板 GPU Skia OpenGL ES / Vulkan Layout XML Layer Tree RenderObject Tree Widget0 码力 | 39 页 | 2.13 MB | 1 年前3Go on GPU
interacting with GPUs ○ Motivation ○ GPU Driver and Standards ○ Render and compute pipeline ○ Vulkan/Metal/DX12/OpenGL ● Accelerate Go programs using GPUs ● Challenges in Go when using GPUs ● "Foundational Toolchains" Graphics Standards Conventional Gold Standards: OpenGL series A successor: Vulkan Khronos Groups cannot consider all realistic requirements in all manufactures OS designers starts0 码力 | 57 页 | 4.62 MB | 1 年前3Back to Basics: The Factory Pattern
visualization tools. ● I do consulting and technical training on modern C++, Concurrency, OpenGL, and Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training visualization tools. ● I do consulting and technical training on modern C++, Concurrency, OpenGL, and Vulkan projects ○ (Usually graphics or games related) ● I like teaching, guitar, running, weight training0 码力 | 93 页 | 3.92 MB | 5 月前3BAETYL 1.0.0 Documentation
backend which is used to improve inference efficiency. Now support `halide`, `openvino`, `opencv`, `vulkan` and `default`. More detailed contents please refer to https://docs.opencv.org/4.1.1/d6/d0f/group__dnn [Optional] The target device of DNN processing. Now support `cpu`(default), `fp32`, `fp16`, `vpu`, `vulkan` and `fpga`. More detailed contents please refer to https://docs.opencv.org/4.1.1/d6/d0f/group__dnn0 码力 | 135 页 | 15.44 MB | 1 年前3BAETYL 1.0.0 Documentation
backend which is used to improve inference ˓→efficiency. Now support `halide`, `openvino`, `opencv`, `vulkan` and `default`. ˓→More detailed contents please refer to https://docs.opencv.org/4.1.1/d6/d0f/group__ [Optional] The target device of DNN processing. Now support `cpu`(default), ˓→`fp32`, `fp16`, `vpu`, `vulkan` and `fpga`. More detailed contents please refer to ˓→https://docs.opencv.org/4.1.1/d6/d0f/group__dnn0 码力 | 145 页 | 9.31 MB | 1 年前3The Absurdity of Error Handling
perspective; there are others • What SYCL SC ends up doing with errors will be influenced by • Vulkan SC • MISRA • SYCL • C++ • What SYCL SC ends up doing will likely be evolutionary, not revolutionary0 码力 | 43 页 | 1.39 MB | 5 月前3C++ in the Developing World, Why it Matters
used in the tasks you would want to use are written in it. • For example libraries like opengl, vulkan, direct3d that provide access to hardware graphics capabilities require the use of C level constructs0 码力 | 8 页 | 177.52 KB | 5 月前3FFmpeg在Intel GPU上的硬件加速与优化
Gen9: Skylake, Broxton-P • Gen 9.5: Kabylake • … • Intel® Processor Graphics • 3D 渲染(OpenGL & Vulkan) • Media • 显示与计算(CUDA & OpenCL) Intel GPU media 硬件编程模型 slice Ring buffer FFmpeg MSDK i965/iHD0 码力 | 26 页 | 964.83 KB | 1 年前3
共 65 条
- 1
- 2
- 3
- 4
- 5
- 6
- 7