Code generation for Vulkan Initializationhave to explicitly transfer // ownership of tags between the queues, or we have to create the swapchain with imageSharingMode as // VK_SHARE_MODE_CONCURRENT swapChainCreateInfo.ImageSharingMode = v vK::irall::Swapchains/HR swapChain(device, swapChainCreateInfo); std::vectorswapChainImages = swapChain.getImages(); std::vector swapChainImages = swapChain.getImages(); std::vector std::vector swapChainImages = swapChain.getImages(); std::vector swapChainImages = swapChain.getImages(); imageViews.reserve( swapChainImages.size()); vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG 0 码力 | 13 页 | 963.32 KB | 1 年前3
Data Structures That Make Video Games Go Roundprocess. Then what? Responsibilities include: • Descriptor management, buffers and textures. Swapchain management. • Synchronization. • Command list / buffer recording. ☐ Ownership transfers. ☐ Memory0 码力 | 196 页 | 3.03 MB | 1 年前3
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