Why Loops End
Lisa Lippincott CppCon, October 2023 Why Loops EndNo. 1The heat death of the universe👿 👿 😈 Will this loop ever end? 🙂 Yes! Execution increases the entropy of the universe, turning free energy express why a loop ends!don’t end Loops that Loops that endLoops that are not required to end Loops that are required to endwhile_unbounded for_unbounded goto_unbounded Loops that are not required to end end while for goto Loops that are required to end Loops that are required to endwhile_unbounded for_unbounded goto_unbounded Loops that are not required to end 🚫 while for goto but have no clearly0 码力 | 134 页 | 1.30 MB | 5 月前3The C Handbook
6. Operator precedence 5. Conditionals 5.1. if 5.2. switch 6. Loops 6.1. For loops 6.2. While loops 6.3. Do while loops 6.4. Breaking out of a loop using break 7. Arrays 8. Strings 9. /* handle all the other cases */ break; } 6. Loops C offers us three ways to perform a loop: for loops, while loops and do while loops. They all allow you to iterate over arrays, but with a a few differences. Let's see them in details. 6.1. For loops The first, and probably most common, way to perform a loop is for loops. Using the for keyword we can define the rules of the loop up front0 码力 | 60 页 | 908.68 KB | 1 年前3Jinja2 Documentation Release 2.10
to all those things that control the flow of a program - condi- tionals (i.e. if/elif/else), for-loops, as well as things like macros and blocks. With the default syntax, control structures appear inside corresponding loop did not break. Since Jinja loops cannot break anyway, a slightly different behavior of the else keyword was chosen. It is also possible to use loops recursively. This is useful if you are are dealing with recur- sive data such as sitemaps or RDFa. To use loops recursively, you basically have to add the recursive modifier to the loop definition and call the loop variable with the new iterable0 码力 | 148 页 | 475.08 KB | 1 年前3Firebird Null Guide: NULL behaviour and pitfalls in Firebird SQL
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 9. Conditional statements and loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9.3. WHILE loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 9.4. FOR loops . . . . . . . added in Firebird 2.1 Chapter 8. Aggregate functions 28 Chapter 9. Conditional statements and loops 9.1. IF statements If the test expression of an IF statement resolves to NULL, the THEN clause is0 码力 | 69 页 | 479.63 KB | 1 年前3Blender v2.93 Manual
Number of horizontal segments. These are like the Earth’s parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Introduction The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit Offset Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops Reference Edit Mode Alt-LMB, or Shift-Alt-LMB for modifying existing selection. Holding Alt while0 码力 | 3962 页 | 201.40 MB | 1 年前3Blender v2.92 参考手册(繁体中文版)
Number of horizontal segments. These are like the Earth's parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit what are 偏移量(Offset) Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops Reference 編輯模式 Alt-LMB, or Shift-Alt-LMB for modifying existing selection. Holding Alt while selecting0 码力 | 3966 页 | 203.00 MB | 1 年前3Blender v3.4 Manual
windows. Blender uses these for various operations, notably: Emulate 3 Button Mouse. Select Edge Loops. Changing multiple properties at once. To access Blender’s full feature set, you can change the window Number of horizontal segments. These are like the Earth’s parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Snapping Snap To Additional Options Affect Introduction The UV Editor is used to map 2D assets0 码力 | 4462 页 | 256.59 MB | 1 年前3Blender v2.92 Manual
Number of horizontal segments. These are like the Earth’s parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Introduction The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit Offset Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops Reference Edit Mode Alt-LMB, or Shift-Alt-LMB for modifying existing selection. Holding Alt while0 码力 | 3868 页 | 198.46 MB | 1 年前3Blender v3.0 Manual
Number of horizontal segments. These are like the Earth’s parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Snapping Snap To Additional Options Affect Introduction The UV Editor is used to map 2D assets Offset Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops Reference Edit Mode Alt-LMB, or Shift-Alt-LMB for modifying existing selection. Holding Alt while0 码力 | 4209 页 | 225.45 MB | 1 年前3Blender v3.4 参考手册(繁体中文版)
windows. Blender uses these for various operations, notably: Emulate 3 Button Mouse. Select Edge Loops. Changing multiple properties at once. To access Blender's full feature set, you can change the window Number of horizontal segments. These are like the Earth's parallels. Note Rings are face loops and not edge loops, which would be one less. Mode: Tool: Surface: Cursor Plane: Cursor View: Add Icosphere Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like0 码力 | 4469 页 | 258.38 MB | 1 年前3
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