PlantUML 1.2021.2 Справочное руководство по языкупо языку PlantUML (1.2021.2) 204 / 387 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 388 页 | 4.18 MB | 1 年前3
PlantUML 1.2021.1 Справочное руководство по языкупо языку PlantUML (1.2021.1) 199 / 382 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 14.6 ArchiMate Macros 14.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 383 页 | 4.13 MB | 1 年前3
PlantUML 1.2021.3 Справочное руководство по языкупо языку PlantUML (1.2021.2) 217 / 405 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 406 页 | 4.33 MB | 1 年前3
PlantUML 1.2023.11 Справочное руководство по языкупо языку PlantUML (1.2023.11) 292 / 553 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 554 页 | 7.96 MB | 1 年前3
PlantUML 1.2020.23 Справочное руководство по языку23) 255 / 305 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 языку PlantUML (1.2020.23) 256 / 305 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 Справочное руководство по языку PlantUML (1.2020.23) 257 / 305 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 306 页 | 3.12 MB | 1 年前3
PlantUML 1.2020.22 Справочное руководство по языку22) 243 / 293 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 языку PlantUML (1.2020.22) 244 / 293 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 Справочное руководство по языку PlantUML (1.2020.22) 245 / 293 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 294 页 | 3.03 MB | 1 年前3
PlantUML 1.2019.3 Справочное руководство по языку3) 125 / 158 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 Справочное руководство по языку PlantUML (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar 7456AAAAA99AAB1 8566AFC228AABB1 8567AC8118BBBB1 867BD4433BBBBB1 39AAAAABBBBBBC1 } title Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } Справочное0 码力 | 159 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.2 Справочное руководство по языку2) 125 / 158 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 Справочное руководство по языку PlantUML (1.2019.2) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar 7456AAAAA99AAB1 8566AFC228AABB1 8567AC8118BBBB1 867BD4433BBBBB1 39AAAAABBBBBBC1 } title Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } Справочное0 码力 | 159 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.6 Справочное руководство по языку6) 132 / 172 17 DEFINING AND USING SPRITES 17 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 Справочное руководство по языку PlantUML (1.2019.6) 133 / 172 17.1 Encoding Sprite 17 DEFINING AND USING SPRITES 17.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar 7456AAAAA99AAB1 8566AFC228AABB1 8567AC8118BBBB1 867BD4433BBBBB1 39AAAAABBBBBBC1 } title Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } Справочное0 码力 | 173 页 | 1.95 MB | 1 年前3
PlantUML 1.2019.9 Справочное руководство по языку9) 132 / 172 17 DEFINING AND USING SPRITES 17 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 Справочное руководство по языку PlantUML (1.2019.9) 133 / 172 17.1 Encoding Sprite 17 DEFINING AND USING SPRITES 17.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar 7456AAAAA99AAB1 8566AFC228AABB1 8567AC8118BBBB1 867BD4433BBBBB1 39AAAAABBBBBBC1 } title Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } Справочное0 码力 | 173 页 | 1.97 MB | 1 年前3
共 12 条
- 1
- 2













