Comprehensive Rust(日语) 20241247 9.2 排他参照 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 9.3 Slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 9.4 文字列 . . . segment should take about 55 minutes. It contains: Slide Duration 共有参照 10 minutes 排他参照 10 minutes Slices 10 minutes 文字列 10 minutes 演習: ジオメトリ 15 minutes 9.1 共有参照 A reference provides a way to access another x_coord: &i32 と let x_coord: &mut i32 の違いに注意してください。前者 は異なる値にバインドできる共有参照を表すのに対し、後者は可変の値への排他参照を表しま す。 9.3 Slices スライスは、より大きなコレクションに対するビューを提供します。 fn main() { let mut a: [i32; 6] = [10, 20, 30, 40, 50, 60]; 480 码力 | 381 页 | 1.36 MB | 11 月前3
Krita 5.2 マニュアル
view now. Much better. For faces, the multiple slices are actually pretty important. So important even, that I have decided we should have these slices on separate layers. Thankfully, I chose to color so rotate the rest as well. And just like with the cube, we do this for all slices… Eventually, if you have the top slices rotate every frame with 15°, you should be able to make a turn table, like this: (you can snap them with the Shift + S shortcut): Add the top view as well: if you do this for all slices, you get something like this: Using the parallel rulers, you can then figure out the position of0 码力 | 1591 页 | 79.16 MB | 1 年前3
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