whats new in visual studio
Announcing today Experimental libFuzzer Support • An in-process, coverage-guided, evolutionary fuzzing engine • Available in Visual Studio 2022 • Under /fsanitize=fuzzer Visit https://aka.ms/cpp/libfuzzer for Colorization + Member List 1 2 0 1 2 3 4 5 6 5.42 2.84 Series1 Open Member List 29% faster Unreal Engine 4.27.1 IntelliSense Ready 18x faster Learn more at http://aka.ms/18xfaster Performance of IntelliSense Ready* 1.9x faster *) Colorization + Member List Open Member List 29% faster Unreal Engine 4.27.1 IntelliSense Ready 18x faster Learn more at http://aka.ms/18xfaster Performance of0 码力 | 42 页 | 19.02 MB | 5 月前3ClickHouse: настоящее и будущее
Video streaming analytics Media & news analytics Social recommendations Classifieds. Dating Search engine optimization Telecom traffic analysis DPI analysis CDR records analysis Fraud & spam detection DDoS • Data Hub Support For Semistructured Data 27 JSO data type: CREATE TABLE games (data JSON) ENGINE = MergeTree; • You can insert arbitrary nested JSONs • Types are automatically inferred on INSERT games (data String) ENGINE = MergeTree ORDER BY tuple(); SELECT JSONExtractString(data, 'teams', 1, 'name') FROM games; — 0.520 sec. CREATE TABLE games (data JSON) ENGINE = MergeTree; SELECT data0 码力 | 32 页 | 2.62 MB | 1 年前3NativeScript 101
"JavaScript-Driven Native" Native UI driven by JavaScript Native UI JavaScript-to-Native bridge JavaScript Engine (Your app code runs here) Native APIs NativeScri pt (by Progress) React Native (by Facebook) App Native UI JavaScript-to-Native runtime JavaScript Engine (Your app code runs here) Native APIs Native App Native UI JavaScript Engine (Your app code runs here) Native APIs API Wrapper API0 码力 | 90 页 | 40.11 MB | 1 年前3Performance Lets dive into Performance issues
Functions and objects defined in loops • Statements like debugger, eval, with. • How to access Native Engine information • Object class modifications. Threading • In NativeScript by default everything runs v8Flags V8 Natives • Docs: https://github.com/NathanaelA/v8-Natives • Gives you access to low level engine information. Things like: getHeapUsage(), deoptimizeNow, optimizeFunctionOnNextCall, getOptimizationStatus0 码力 | 15 页 | 1.71 MB | 1 年前3sync clickhouse with mysql mongodb
CRUD directly Can’t update/delete table frequently in Clickhouse Possible Solutions 2. MySQL Engine Not suitable for big tables Not suitable for MongoDB Possible Solutions 3. Reinit whole table ● Mutations are stuck (KILL MUTATION) ● Zookeeper OOM because of SQL length (Put ids in a Memory Engine temp table) Final Product ● Only one config file needed for a new Clickhouse table ● Init and0 码力 | 38 页 | 2.25 MB | 1 年前3陈东 - 利用Rust重塑移动应用开发-230618
multi- platform applications from a single codebase. - Single codebase - Hot reload - Rendering Engine 利用 Rust 重塑移动应用开发 跨平台开发的优势和局限性 Pros: - Fast - Single Codebase - Third-party support (Javascript0 码力 | 22 页 | 2.10 MB | 1 年前3应用 waPC (rust) 做软件测试工具
cargo build —target wasm- unknown-unknown waPC Host (Go) waPC Guest Rust • Read wasm file • Select engine • Wazero • Wasmer-go • Wasmertime-go • Define hostcall capability • Instantiate • Invoke - command0 码力 | 30 页 | 2.50 MB | 1 年前3
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