Oracle VM VirtualBox 4.2.32 User Manualremovable media . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.8.5 Resizing the machine’s window . . . . . . . . . . . . . . . . . . . . . . 24 1.8.6 Saving the state of the machine . . . . . . Configure VM window menu entries . . . . . . . . . . . . . . . . . . . . 176 9.20.5 Configure VM window status bar entries . . . . . . . . . . . . . . . . . 179 9.20.6 Configure VM window visual modes shows you how VirtualBox, installed on a Mac computer, is running Windows 7 in a virtual machine window: In this User Manual, we’ll begin simply with a quick introduction to virtualization and how to0 码力 | 348 页 | 5.93 MB | 6 月前3
Oracle VM VirtualBox 4.3.36 User Manualremovable media . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.8.5 Resizing the machine’s window . . . . . . . . . . . . . . . . . . . . . . 24 1.8.6 Saving the state of the machine . . . . . . Configure VM window menu entries . . . . . . . . . . . . . . . . . . . . 184 9.19.5 Configure VM window status bar entries . . . . . . . . . . . . . . . . . 187 9.19.6 Configure VM window visual modes shows you how VirtualBox, installed on a Mac computer, is running Windows 7 in a virtual machine window: In this User Manual, we’ll begin simply with a quick introduction to virtualization and how to0 码力 | 380 页 | 3.79 MB | 6 月前3
Oracle VM VirtualBox 5.2.40 User Manualremovable media . . . . . . . . . . . . . . . . . . . . . . . . . 25 1.9.5 Resizing the machine’s window . . . . . . . . . . . . . . . . . . . . . . 25 1.9.6 Saving the state of the machine . . . . . . Configure VM window menu entries . . . . . . . . . . . . . . . . . . . . 220 9.20.5 Configure VM window status bar entries . . . . . . . . . . . . . . . . . 223 9.20.6 Configure VM window visual modes shows you how VirtualBox, installed on a Mac computer, is running Windows 8 in a virtual machine window: In this User Manual, we’ll begin simply with a quick introduction to virtualization and how to0 码力 | 387 页 | 4.27 MB | 6 月前3
Oracle VM VirtualBox 5.2.12 User Manualremovable media . . . . . . . . . . . . . . . . . . . . . . . . . 25 1.9.5 Resizing the machine’s window . . . . . . . . . . . . . . . . . . . . . . 25 1.9.6 Saving the state of the machine . . . . . . Configure VM window menu entries . . . . . . . . . . . . . . . . . . . . 219 9.20.5 Configure VM window status bar entries . . . . . . . . . . . . . . . . . 222 9.20.6 Configure VM window visual modes shows you how VirtualBox, installed on a Mac computer, is running Windows 8 in a virtual machine window: In this User Manual, we’ll begin simply with a quick introduction to virtualization and how to0 码力 | 380 页 | 4.23 MB | 6 月前3
Changing Legacy Code: With ConfidenceSTUBS/FileSystem.hppextern Window next_window; Window next_window = INV_WINDOW; //8 uses in this file RFC_pub.h rfc_dd.cpp Isolate a Global Window next_window = MY_WINDOW; //93 uses in this file DD_BUILD Conditionally included if BUILD == HH_BUILDIsolate a Global void SetNextWindow(Window nextWindow); Window GetNextWindow(); #include "RFC_pub.h" //All assignments use Set, all reads use Get RFC_pub "RFC_pub.h" namespace { Window next_window = RFC_INV_WINDOW; } void SetNextWindow(Window nextWindow) { next_window = nextWindow; } Window GetNextWindow() { return next_window; } //All assignments use0 码力 | 114 页 | 982.54 KB | 6 月前3
Oracle VM VirtualBox 4.1.40 User Manualremovable media . . . . . . . . . . . . . . . . . . . . . . . . . 22 1.8.5 Resizing the machine’s window . . . . . . . . . . . . . . . . . . . . . . 23 1.8.6 Saving the state of the machine . . . . . . shows you how VirtualBox, installed on a Mac computer, is running Windows 7 in a virtual machine window: In this User Manual, we’ll begin simply with a quick introduction to virtualization and how to In other words, you run your guest operating system “in” a VM. Normally, a VM will be shown as a window on your computer’s desktop, but depending on which of the various frontends of VirtualBox you use0 码力 | 310 页 | 4.87 MB | 6 月前3
Python 标准库参考指南 2.7.18 supported value is DEFLATED. The wbits argument controls the size of the history buffer (or the “window size”) used when compressing data, and whether a header and trailer is included in the output. It = 32 + (8 至 15):使用后 4 个比特位作为窗口大小以二为底的对数,并且自动接受 zlib 或 gzip 格式。 When decompressing a stream, the window size must not be smaller than the size originally used to compress the stream; using a too-small may result in an error exception. The default wbits value is 15, which corresponds to the largest window size and requires a zlib header and trailer to be included. bufsize is the initial size of the buffer0 码力 | 1552 页 | 7.42 MB | 10 月前3
Python 标准库参考指南 2.7.18 supported value is DEFLATED. The wbits argument controls the size of the history buffer (or the “window size”) used when compressing data, and whether a header and trailer is included in the output. It = 32 + (8 至 15):使用后 4 个比特位作为窗口大小以二为底的对数,并且自动接受 zlib 或 gzip 格式。 When decompressing a stream, the window size must not be smaller than the size originally used to compress the stream; using a too-small may result in an error exception. The default wbits value is 15, which corresponds to the largest window size and requires a zlib header and trailer to be included. bufsize is the initial size of the buffer0 码力 | 1552 页 | 7.42 MB | 10 月前3
Python 标准库参考指南 2.7.18 supported value is DEFLATED. The wbits argument controls the size of the history buffer (or the “window size”) used when compressing data, and whether a header and trailer is included in the output. It = 32 + (8 至 15):使用后 4 个比特位作为窗口大小以二为底的对数,并且自动接受 zlib 或 gzip 格式。 When decompressing a stream, the window size must not be smaller than the size originally used to compress the stream; using a too-small may result in an error exception. The default wbits value is 15, which corresponds to the largest window size and requires a zlib header and trailer to be included. bufsize is the initial size of the buffer0 码力 | 1552 页 | 7.42 MB | 10 月前3
Learn Unity by Creating a 3D Multi-Level Platformer GameThe following image shows the main elements we find in the Unity Editor: ● Project Window: this area shows the files and folders of our project. The only folder we’ll see in our new scene where we’ll place all the game assets (3D models, scripts, audio files, images, etc). ● Hierarchy Window: shows all the game objects that are present in our scene. By default, Unity creates a camera and Scene View: shows the 3D view of your game scene. All the objects that you create in the Hierarchy Window will appear here in their corresponding X, Y, Z positions, and by using different “gizmos” or tools0 码力 | 60 页 | 2.24 MB | 11 月前3
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