Krita 5.2 ManualShift + C Paste If vector shapes are in the copied buffer, the shapes are pasted into the image as a new layer. If layers are in the copied buffer, these layers are pasted into the image above the active Paste into Active Layer Pastes the copied buffer into the current layer as a new selection. New in version 5.0. Paste into New Image Pastes the copied buffer into a new image. Shortcut: Ctrl + Shift name suggests, this setting provides the best looking image during canvas operations. Use Texture Buffer This setting utilizes the graphics card’s buffering capabilities to speed things up a bit. Although0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔Shift + C 붙여넣기 If vector shapes are in the copied buffer, the shapes are pasted into the image as a new layer. If layers are in the copied buffer, these layers are pasted into the image above the active Shortcut: Ctrl + Alt + V 활성 레이어로 붙여넣기 Pastes the copied buffer into the current layer as a new selection. 버전 5.0에 추가. 새 그림으로 붙여넣기 Pastes the copied buffer into a new image. Shortcut: Ctrl + Shift + N 참조 이미지로 name suggests, this setting provides the best looking image during canvas operations. Use Texture Buffer This setting utilizes the graphics card’s buffering capabilities to speed things up a bit. Although0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 5.2 マニュアル
Shift + C Paste If vector shapes are in the copied buffer, the shapes are pasted into the image as a new layer. If layers are in the copied buffer, these layers are pasted into the image above the active Paste into Active Layer Pastes the copied buffer into the current layer as a new selection. バージョン 5.0 で追加. Paste into New Image Pastes the copied buffer into a new image. Shortcut: Ctrl + Shift + N name suggests, this setting provides the best looking image during canvas operations. Use Texture Buffer This setting utilizes the graphics card's buffering capabilities to speed things up a bit. Although0 码力 | 1591 页 | 79.16 MB | 1 年前3
Krita 5.2 中文手册allocated buffer, which will cause SIGSEGV. In general there are three solutions for the problem: 1. Solution 1: always allocate a buffer of “aligned” size, that is, always round-up buffer size to the length Always allocate a bit more data to make the buffer size “aligned” After processing you can just ignore the processed values at the tail of the buffer. This approach is usually the best one of the Sometimes the buffer is provided by the caller and we know nothing about it, including where it ends. As a rule of thumb, use this approach when you have full control over the buffer allocation and deallocation0 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08Aallocated buffer, which will cause SIGSEGV. In general there are three solutions for the problem: 1. Solution 1: always allocate a buffer of “aligned” size, that is, always round-up buffer size to the length Always allocate a bit more data to make the buffer size “aligned” After processing you can just ignore the processed values at the tail of the buffer. This approach is usually the best one of the Sometimes the buffer is provided by the caller and we know nothing about it, including where it ends. As a rule of thumb, use this approach when you have full control over the buffer allocation and deallocation0 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08Aallocated buffer, which will cause SIGSEGV. In general there are three solutions for the problem: 1. Solution 1: always allocate a buffer of “aligned” size, that is, always round-up buffer size to the length Always allocate a bit more data to make the buffer size “aligned” After processing you can just ignore the processed values at the tail of the buffer. This approach is usually the best one of the Sometimes the buffer is provided by the caller and we know nothing about it, including where it ends. As a rule of thumb, use this approach when you have full control over the buffer allocation and deallocation0 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26Aallocated buffer, which will cause SIGSEGV. In general there are three solutions for the problem: 1. Solution 1: always allocate a buffer of “aligned” size, that is, always round-up buffer size to the length Always allocate a bit more data to make the buffer size “aligned” After processing you can just ignore the processed values at the tail of the buffer. This approach is usually the best one of the Sometimes the buffer is provided by the caller and we know nothing about it, including where it ends. As a rule of thumb, use this approach when you have full control over the buffer allocation and deallocation0 码力 | 1547 页 | 78.22 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Ayou can chew, it is far better to put what you think is achievable inside 3 months. Allocate a bit buffer time, things could go wrong, better to be prepared. Don’t forget to write documentation, the features0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Ayou can chew, it is far better to put what you think is achievable inside 3 months. Allocate a bit buffer time, things could go wrong, better to be prepared. Don’t forget to write documentation, the features0 码力 | 1373 页 | 74.74 MB | 1 年前3
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