Krita 5.2 Manualthe AppImage from the official website [https://krita.org/en/download/krita-desktop/]. 90% of the time this is by far the easiest way to get the latest Krita. Just download the AppImage, and then use the p] Krita Artists [https://krita-artists.org] Starting Krita When you start Krita for the first time there will be no canvas or new document open by default. You will be greeted by a welcome screen, imaging, a pixel (Picture Element) is a basic and lowest element of an Image. It is basically a grid of points each displaying specific color. Raster editing is manipulating and editing these pixels. For example0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔the AppImage from the official website [https://krita.org/en/download/krita-desktop/]. 90% of the time this is by far the easiest way to get the latest Krita. Just download the AppImage, and then use the zoom control. E – Floating Panel/Docker – These can be “popped” in and out of their docks at any time in order to see a greater range of options. A good example of this would be the 사전 설정 도커 or the Palette Mirrored / Snowflake Krita’s Multibrush tool allows you to paint with multiple brushes at the same time. Movements of the brushes other than the main brush is created by mirroring what you paint, or by0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 5.2 マニュアル
circle. The assistant consists of four points, which are the corners for the tetragon defining the ellipse. The X-like marks show the locations of the vanishing points for the perspective. There are two two sets of lines inside the ellipse: one, solid, are the lines connecting points where the ellipse touches the tetragon. They are the axis of the circle in perspective. The dotted lines represent the current tune the intensity of the perspective distortion. It requires 3 points to achieve this: the first 2 of which are the vanishing points, while the third point is used to determine the center of vision,0 码力 | 1591 页 | 79.16 MB | 1 年前3
Krita 5.2 中文手册以制作出成品 原画的图层。(从个人习惯的角度而言,我会先完成原画的制作,然后才开 始添加中间画)。 Coloring (上色) (中间画图层下方) 用于按照中间画图层的色线填充颜色的图层。 Time Sheet (律表)、Composition sheet (合成表) 此图层组包括一个律表和一个合成表。把它们旋转 90 度之后即可使用。 Color Set (色指定表) 用来指定主次线 org/wiki/High_Efficiency_Image_File_Format] [ituh273] (1,2,3,4) H.273 : Coding-independent code points for video signal type identification [https://www.itu.int/rec/T-REC-H.273/en] [rec2100] BT.2100 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=60 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A以 制作出成品原画的图层。(从个人习惯的角度而言,我会先完成 原画的制作,然后才开始添加中间画)。 Coloring (上色) (中间画图层下方) 用于按照中间画图层的色线填充颜色的图层。 Time Sheet (律表)、Composition sheet (合成表) 此图层组包括一个律表和一个合成表。把它们旋转 90 度之后即 可使用。 Color Set (色指定表) 用来指定主次 org/wiki/High_Efficiency_Image_File_Format] [ituh273] (1,2,3,4) H.273 : Coding-independent code points for video signal type identification [https://www.itu.int/rec/T-REC-H.273/en] [rec2100] BT.2100 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=60 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A以制作出成品 原画的图层。(从个人习惯的角度而言,我会先完成原画的制作,然后才开 始添加中间画)。 Coloring (上色) (中间画图层下方) 用于按照中间画图层的色线填充颜色的图层。 Time Sheet (律表)、Composition sheet (合成表) 此图层组包括一个律表和一个合成表。把它们旋转 90 度之后即可使用。 Color Set (色指定表) 用来指定主次线 org/wiki/High_Efficiency_Image_File_Format] [ituh273] (1,2,3,4) H.273 : Coding-independent code points for video signal type identification [https://www.itu.int/rec/T-REC-H.273/en] [rec2100] BT.2100 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=60 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26A以制作出成品 原画的图层。(从个人习惯的角度而言,我会先完成原画的制作,然后才开 始添加中间画)。 Coloring (上色) (中间画图层下方) 用于按照中间画图层的色线填充颜色的图层。 Time Sheet (律表)、Composition sheet (合成表) 此图层组包括一个律表和一个合成表。把它们旋转 90 度之后即可使用。 Color Set (色指定表) 用来指定主次线 org/wiki/High_Efficiency_Image_File_Format] [ituh273] (1,2,3,4) H.273 : Coding-independent code points for video signal type identification [https://www.itu.int/rec/T-REC-H.273/en] [rec2100] BT.2100 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=60 码力 | 1547 页 | 78.22 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06A以 制作出成品原画的图层。(从个⼈习惯的⻆度⽽⾔,我会先完成 原画的制作,然后才开始添加中间画)。 Coloring (上⾊) (中间画图层下⽅) ⽤于按照中间画图层的⾊线填充颜⾊的图层。 Time Sheet (律表)、Composition sheet (合成表) 此分组包括⼀个律表和⼀个合成表。把它们旋转 90 度之后即可 使⽤。 Color Set (⾊指定表) ⽤来指定主次线 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=6 [https://blender.stackexchange.com/questions/112505/why-is-my-half- resolution-render-taking-a-quarter-of-the-time-of-the-full-one] 。例如在 Krita 的 创建新⽂档 对话框底部显⽰了将要创建的图像的像素⼤ ⼩、⾊彩深度和 所需内存 的关系。 以⼀个 8 位⾊彩深度的正⽅形纹理图层为例:0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06A以制作出成品 原画的图层。(从个人习惯的角度而言,我会先完成原画的制作,然后才开 始添加中间画)。 Coloring (上色) (中间画图层下方) 用于按照中间画图层的色线填充颜色的图层。 Time Sheet (律表)、Composition sheet (合成表) 此分组包括一个律表和一个合成表。把它们旋转 90 度之后即可使用。 Color Set (色指定表) 用来指定主次线条 v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) color cfbm4 ( vector v, float time, int octaves=6, float lacunarity=2, float gain=0.5 ) vector vfbm4 ( vector v, float time, int octaves=6 [https://blender.stackexchange.com/questions/112505/why-is-my-half-resolution-render-taking-a-quarter- of-the-time-of-the-full-one] 。例如在 Krita 的 创建新文档 对话框底部显示了将要创建 的图像的像素大小、色彩深度和 所需内存 的关系。 以一个 8 位色彩深度的正方形纹理图层为例:0 码力 | 1373 页 | 74.74 MB | 1 年前3
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