Krita 5.2 Manualsemi-transparent areas of the brush tip. This mode produces a result similar to multiply but allowing for full coverage when high strength values are used. Color Dodge New in version 5.0. This mode produces features version 5.0. This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased). Hard range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. Linear Height New in version 5.0. Same as height but combined with multiply0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔semi-transparent areas of the brush tip. This mode produces a result similar to multiply but allowing for full coverage when high strength values are used. 색상 닷지 버전 5.0에 추가. This mode produces features with somewhat 버전 5.0에 추가. This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased). Hard range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. Linear Height 버전 5.0에 추가. Same as height but combined with multiply to achieve0 码力 | 1531 页 | 79.11 MB | 1 年前3
Krita 5.2 マニュアル
semi-transparent areas of the brush tip. This mode produces a result similar to multiply but allowing for full coverage when high strength values are used. Color Dodge バージョン 5.0 で追加. This mode produces features with バージョン 5.0 で追加. This mode produces a result similar to burn or linear burn and allows to obtain full coverage when high strength values are used. The resulting edges are very hard (in fact, aliased). Hard range of possibilities when applying the strength. Contrary to subtract, it allows to achieve full coverage with one stroke. Linear Height バージョン 5.0 で追加. Same as height but combined with multiply to achieve0 码力 | 1591 页 | 79.16 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Aall iterable C++ types. for (T x : list ) { ��� } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range- based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates other layers of the test suite are composed of carefully curated scripted tests, balancing between coverage and efficiency, exploratory testing approaches testing quite differently. It’s purpose is to allow0 码力 | 1594 页 | 110.95 MB | 1 年前3
Krita 5.2 中文手册在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧的中间 画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多参考理论, 你可以在互联网上搜索“animation analysis (动画分析)”找到大量相关资料,在此不再赘 述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定膝盖位置, 然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜色标签: all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1594 页 | 79.20 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接 两个关键帧的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的 绘制有许多参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只 脚,接着确定膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动 all iterable C++ types. for (T x : list ) { ��� } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range- based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1685 页 | 91.87 MB | 1 年前3
Krita 5.2 官方文档中文版 2023-12-08A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧 的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多 参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相 关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定 膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜 all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1562 页 | 79.19 MB | 1 年前3
Krita 5.1 官方文档中文版 2023-05-26A在每两个关键帧之间插入空白的新帧,然后在这些新帧上绘制衔接两个关键帧 的中间画。 备注 中间画的处理是最能表现动画师个人风格的领域。关于中间画的绘制有许多 参考理论,你可以在互联网上搜索“animation analysis (动画分析)”找到大量相 关资料,在此不再赘述。 在本实例中,我首先确定脚跟在一帧中的位置,然后画出整只脚,接着确定 膝盖位置,然后画出整条腿。 你很快会发现,添加的帧越多,时间轴就越不好管理。你可以为动画帧添加颜 all iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates0 码力 | 1547 页 | 78.22 MB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06Aall iterable C++ types. for (T x : list ) { ... } It will work with standard tooling and static analysis, and can be faster by defaulting to in-place access. For this reason range-based iterators should is faster. Personally I like the range-based for in principle, since it works better with static analysis, it has a faster best-case speed, and it is always possible to write it in a way that replicates other layers of the test suite are composed of carefully curated scripted tests, balancing between coverage and efficiency, exploratory testing approaches testing quite differently. It’s purpose is to allow0 码力 | 1373 页 | 74.74 MB | 1 年前3
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