Krita 5.2 Manual
compared to PS. View and Display Navigation In Krita you can navigate your document using all these methods: 1. ‘Mouse wheel’: down and up for zoom, and press down to pan your document. 2. ‘Keyboard’: Engines Krita has a lot of different so-called brush engines. These brush engines define various methods on how the pixels end up on your canvas. Brush engines with names like Grid, Particles, Sketch and Krita. The end result is that when we import krita and call functions, we’re actually using the C++ methods listed in that documentation. Let’s see how this stuff works in more detail. Let’s take a look at0 码力 | 1502 页 | 79.07 MB | 1 年前3Krita 5.2 브로셔
operations compared to PS. View and Display 탐색 In Krita you can navigate your document using all these methods: 1. ‘Mouse wheel’: down and up for zoom, and press down to pan your document. 2. ‘Keyboard’: 브러시 엔진 Krita has a lot of different so-called brush engines. These brush engines define various methods on how the pixels end up on your canvas. Brush engines with names like Grid, Particles, Sketch and Krita. The end result is that when we import krita and call functions, we’re actually using the C++ methods listed in that documentation. Let’s see how this stuff works in more detail. Let’s take a look at0 码力 | 1531 页 | 79.11 MB | 1 年前3Krita 5.2 マニュアル
fundamentally different categories of mixing colors, they are not mutually exclusive. All of the mixing methods in this article have pros and cons; different tools can be useful for different situations, and combining advantages are prettier colors, cooler filter results, more control and easier interchange with other methods. Okay, but why isn’t this all the rage then? Simply put, because while it’s easier in the long and import them as a layer. One of the examples where scene linear painting simplifies combining methods. Finishing up When you are done, you will want to apply the view transform you have been using0 码力 | 1591 页 | 79.16 MB | 1 年前3Krita 5.2 中文手册
if we need to extend some type, e.g. KisCurveOptionData, we cannot do that by overriding virtual methods (what we would do in the old design). Instead we should combine KisCurveOptionData with extra data KoOptimizedCompositeCopy128.h: the main algorithm is implemented in class CopyCompositor128. It has two methods compositeVector() and compositeOnePixelScalar(). these two functions are called from KoStreamed numColumns) const = 0; // ... }; The class does nothing serious other than declares two pure virtual methods that will be used by the colorsmudge brush later. Then we need to add a header file with the class0 码力 | 1594 页 | 79.20 MB | 1 年前3Krita 5.2 官方文档中文版 2023-12-08A
if we need to extend some type, e.g. KisCurveOptionData, we cannot do that by overriding virtual methods (what we would do in the old design). Instead we should combine KisCurveOptionData with extra data KoOptimizedCompositeCopy128.h: the main algorithm is implemented in class CopyCompositor128. It has two methods compositeVector() and compositeOnePixelScalar(). these two functions are called from KoStream numColumns) const = 0; �� ��� }; The class does nothing serious other than declares two pure virtual methods that will be used by the colorsmudge brush later. Then we need to add a header file with the class0 码力 | 1685 页 | 91.87 MB | 1 年前3Krita 5.2 官方文档中文版 2023-12-08A
if we need to extend some type, e.g. KisCurveOptionData, we cannot do that by overriding virtual methods (what we would do in the old design). Instead we should combine KisCurveOptionData with extra data KoOptimizedCompositeCopy128.h: the main algorithm is implemented in class CopyCompositor128. It has two methods compositeVector() and compositeOnePixelScalar(). these two functions are called from KoStreamed numColumns) const = 0; // ... }; The class does nothing serious other than declares two pure virtual methods that will be used by the colorsmudge brush later. Then we need to add a header file with the class0 码力 | 1562 页 | 79.19 MB | 1 年前3Krita 5.1 官方文档中文版 2023-05-26A
if we need to extend some type, e.g. KisCurveOptionData, we cannot do that by overriding virtual methods (what we would do in the old design). Instead we should combine KisCurveOptionData with extra data KoOptimizedCompositeCopy128.h: the main algorithm is implemented in class CopyCompositor128. It has two methods compositeVector() and compositeOnePixelScalar(). these two functions are called from KoStreamed numColumns) const = 0; // ... }; The class does nothing serious other than declares two pure virtual methods that will be used by the colorsmudge brush later. Then we need to add a header file with the class0 码力 | 1547 页 | 78.22 MB | 1 年前3Krita 4.x 官方文档中文版 2021-08-06A
the name says should tell us how are you going to implement the requirements. Put the classes or methods you are going to use, mockups of the UIs here. TimeLine would indicate how much time would you devote stroke classes Each stroke is represented by a KisStroke object. It has all the basic manipulating methods like: addJob(), endStroke() and cancelStroke(). The behavior of a stroke is defined by a stroke entry point to strokes for the user is KisStrokesFacade interface. This interfaces provides four methods: startStroke(), addJob(), endStroke() and cancelStroke(). So every time you work with strokes you0 码力 | 1594 页 | 110.95 MB | 1 年前3Krita 4.x 官方文档中文版 2021-08-06A
the name says should tell us how are you going to implement the requirements. Put the classes or methods you are going to use, mockups of the UIs here. TimeLine would indicate how much time would you devote stroke classes Each stroke is represented by a KisStroke object. It has all the basic manipulating methods like: addJob(), endStroke() and cancelStroke(). The behavior of a stroke is defined by a stroke strategy entry point to strokes for the user is KisStrokesFacade interface. This interfaces provides four methods: startStroke(), addJob(), endStroke() and cancelStroke(). So every time you work with strokes you0 码力 | 1373 页 | 74.74 MB | 1 年前3
共 9 条
- 1