PlantUML 1.2020.23 Справочное руководство по языкуparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication заканчивать символом "o" в острие стрелки • использовать двунаправленные стрелки <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob <-> Alice Bob <->o Alice @enduml Справочное руководство по языку PlantUML (1.2020.23) 4 / 305 1.7 Изменить цвет стрелок 1 ДИАГРАММА ПОСЛЕДОВАТЕЛЬНОСТИ 1.7 Изменить цвет стрелок Вы можете изменить0 码力 | 306 页 | 3.12 MB | 1 年前3
PlantUML 1.2021.2 Справочное руководство по языкуparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication заканчивать символом ”o” во главе стрелки • использовать двунаправленные стрелки <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob <-> Alice Bob <->o Alice @enduml 1.7 Изменить цвет стрелок Вы можете изменить цвет отдельных стрелок, используя следующие правила: Справочное руководство по языку PlantUML (1.2021.2) 4 / 387 10 码力 | 388 页 | 4.18 MB | 1 年前3
PlantUML 1.2021.1 Справочное руководство по языкуparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication заканчивать символом ”o” во главе стрелки • использовать двунаправленные стрелки <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob <-> Alice Bob <->o Alice @enduml 1.7 Изменить цвет стрелок Вы можете изменить цвет отдельных стрелок, используя следующие правила: Справочное руководство по языку PlantUML (1.2021.1) 4 / 382 10 码力 | 383 页 | 4.13 MB | 1 年前3
PlantUML 1.2021.3 Справочное руководство по языкуparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication заканчивать символом ”o” во главе стрелки • использовать двунаправленные стрелки <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob <-> Alice Bob <->o Alice @enduml 1.7 Изменить цвет стрелок Вы можете изменить цвет отдельных стрелок, используя следующие правила: Справочное руководство по языку PlantUML (1.2021.2) 4 / 405 10 码力 | 406 页 | 4.33 MB | 1 年前3
Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2020.23)participant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication arrow • add a final "o" at arrow head • use bidirectional arrow <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob <-> <-> Alice Bob <->o Alice @enduml PlantUML Language Reference Guide (1.2020.23) 4 / 310 1.7 Change arrow color 1 SEQUENCE DIAGRAM 1.7 Change arrow color You can change the color of individual arrows using0 码力 | 311 页 | 3.15 MB | 1 年前3
PlantUML 1.2020.23 Sprachreferenzparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication Fügen Sie ein "o" am Ende des Pfeil an • benutzen Sie zweiseitige Pfeile <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob Bob <-> Alice Bob <->o Alice @enduml PlantUML Sprachreferenz (1.2020.23) 4 / 303 1.7 Ändern der Pfeil Farbe 1 SEQUENZ-DIAGRAMM 1.7 Ändern der Pfeil Farbe Sie können die Farbe einzelner Pfeile mit folgender0 码力 | 304 页 | 3.07 MB | 1 年前3
PlantUML 1.2020.23 Guía de Referencia del Lenguajecolor de fondo de los actores o participantes. @startuml actor Bob #red ' The only difference between actor 'and participant is the drawing participant Alice participant "I have a really\nlong name" as as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication Request Bob->Alice: Authentication Response Bob->L: Log transaction @enduml You indicar un mensage perdido • utilice \ o / en lugar de < o > para tener solo la parte inferior o superior de la flecha • repite la cabeza de la flecha (por ejemplo, >> o //) para tener un trazo más fino •0 码力 | 305 页 | 3.11 MB | 1 年前3
PlantUML 1.2021.2 Guía de Referencia del Lenguajecolor de fondo de los actores o participantes. @startuml actor Bob #red ' The only difference between actor 'and participant is the drawing participant Alice participant "I have a really\nlong name" as as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication Request Bob->Alice: Authentication Response Bob->L: Log transaction @enduml You indicar un mensaje perdido • utilice \ o / en lugar de < o > para tener solo la parte inferior o superior de la flecha • repite la cabeza de la flecha (por ejemplo, >> o //) para tener un trazo más fino •0 码力 | 389 页 | 4.12 MB | 1 年前3
PlantUML 1.2021.1 Guía de Referencia del Lenguajecolor de fondo de los actores o participantes. @startuml actor Bob #red ' The only difference between actor 'and participant is the drawing participant Alice participant "I have a really\nlong name" as as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication Request Bob->Alice: Authentication Response Bob->L: Log transaction @enduml You indicar un mensaje perdido • utilice \ o / en lugar de < o > para tener solo la parte inferior o superior de la flecha • repite la cabeza de la flecha (por ejemplo, >> o //) para tener un trazo más fino •0 码力 | 384 页 | 4.07 MB | 1 年前3
PlantUML 1.2021.3 Sprachreferenzparticipant is the drawing participant Alice participant "I have a really\nlong name" as L #99FF99 /' You can also declare: participant L as "I have a really\nlong name" #99FF99 '/ Alice->Bob: Authentication Fügen Sie ein ”o” am Ende des Pfeil an • benutzen Sie zweiseitige Pfeile <-> @startuml Bob ->x Alice Bob -> Alice Bob ->> Alice Bob -\ Alice Bob \\- Alice Bob //-- Alice Bob ->o Alice Bob o\\-- Alice Bob Bob <-> Alice Bob <->o Alice @enduml PlantUML Sprachreferenz (1.2021.2) 4 / 405 1.7 Ändern der Pfeil Farbe 1 SEQUENZ-DIAGRAMM 1.7 Ändern der Pfeil Farbe Sie können die Farbe einzelner Pfeile mit folgender0 码力 | 406 页 | 4.22 MB | 1 年前3
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