积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部综合其他(23)KiCad(23)

语言

全部英语(14)中文(简体)(8)日语(1)

格式

全部PDF文档 PDF(16)其他文档 其他(7)
 
本次搜索耗时 0.026 秒,为您找到相关结果约 23 个.
  • 全部
  • 综合其他
  • KiCad
  • 全部
  • 英语
  • 中文(简体)
  • 日语
  • 全部
  • PDF文档 PDF
  • 其他文档 其他
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • epub文档 Kicad 5.1 Plugins

    sg_types.h. /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph
    0 码力 | 48 页 | 44.28 KB | 1 年前
    3
  • epub文档 Kicad 4.0 Plugins

    sg_types.h. /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph
    0 码力 | 48 页 | 66.10 KB | 1 年前
    3
  • pdf文档 Kicad 4.0 Plugins

    0 sg_types.h /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE, SGTYPE_COLORS SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph object held
    0 码力 | 36 页 | 210.85 KB | 1 年前
    3
  • pdf文档 Kicad 5.1 Plugins

    0 sg_types.h /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE , SGTYPE_COLORS SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph object held
    0 码力 | 36 页 | 204.70 KB | 1 年前
    3
  • epub文档 Kicad 5.1 插件

    节点类型密切相关。 */ /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SGVECTOR& source ); }; ‘IFSG_NODE’ 类是所有场景图节点的基类。 所有 scenegraph 对象都实现此类 的公共函数,但在某些情况下,特定函数可能对特定类没有意义。 ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * 功能销毁。 Function NewNode * creates a new node to associate with this wrapper */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * 函数
    0 码力 | 56 页 | 49.46 KB | 1 年前
    3
  • epub文档 KiCad 5.1 Schematic Editor

    Add Graphic Text T Update PCB from SchematicF8 Autoplace Fields O Leave Sheet Alt+BkSp Delete Node BkSp Highlight Connection Ctrl+X All hotkeys can be redefined using the hotkey editor (menu Preferences→General name="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/> <node ref="R1" pin="1"/> pin="1"/> <node ref="U1" pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/>
    0 码力 | 263 页 | 2.36 MB | 1 年前
    3
  • epub文档 KiCad 4.0 Schematic Editor

    name="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/> <node ref="R1" pin="1"/> pin="1"/> <node ref="U1" pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/> <node ref="U2" pin="6"/> <node ref="U1" pin="2"/> <node ref="U2" pin="3"/> <node ref="P1" pin="2"/>
    0 码力 | 237 页 | 1.61 MB | 1 年前
    3
  • pdf文档 KiCad 5.1 Schematic Editor

    Add Graphic Text T Update PCB from Schematic F8 Autoplace Fields O Leave Sheet Alt+BkSp Delete Node BkSp Highlight Connection Ctrl+X All hotkeys can be redefined using the hotkey editor (menu Preferences→General code="1" name="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/> <node ref="R1" pin="1"/> <node ref="U1" pin="14"/> pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/> <node ref="U2" pin="6"/>
    0 码力 | 170 页 | 2.69 MB | 1 年前
    3
  • pdf文档 KiCad 4.0 Schematic Editor

    code=”1” name=”GND”> <node ref=”U1” pin=”7”/> <node ref=”C1” pin=”2”/> <node ref=”U2” pin=”7”/> <node ref=”P1” pin=”4”/> <node ref=”R1” pin=”1”/> <node ref=”U1” pin=”14”/> pin=”14”/> <node ref=”U2” pin=”4”/> <node ref=”U2” pin=”1”/> <node ref=”U2” pin=”14”/> <node ref=”P1” pin=”1”/> <node ref=”U2” pin=”6”/> <node ref=”U1” pin=”2”/> <node ref=”U2” pin=”3”/> <node ref=”P1” pin=”2”/> <node ref=”U2” pin=”5”/> <node ref=”U2” pin=”2”/>
    0 码力 | 149 页 | 1.96 MB | 1 年前
    3
  • pdf文档 Kicad 5.1 插件

    b''b''。b'' */ /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE , SGTYPE_COLORS SGVECTOR& source ); }; ‘IFSG_NODE’类是所有场景图节点的基类。所有 scenegraph 对象都实现此类的公共函数,但在某些情况下,特定 函数可能对特定类没有意义。 ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * b'' 功 b''b'' 能 b''b'' /** * Function NewNode * creates a new node to associate with this wrapper */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * b'' 函 b''b'' 数 b''
    0 码力 | 45 页 | 612.98 KB | 1 年前
    3
共 23 条
  • 1
  • 2
  • 3
前往
页
相关搜索词
Kicad5.1Plugins4.0插件KiCadSchematicEditor
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩