Kicad 5.1 Pluginssg_types.h. /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph0 码力 | 48 页 | 44.28 KB | 1 年前3
 Kicad 4.0 Pluginssg_types.h. /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph0 码力 | 48 页 | 66.10 KB | 1 年前3
 Kicad 4.0 Plugins0 sg_types.h /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE, SGTYPE_COLORS SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph object held0 码力 | 36 页 | 210.85 KB | 1 年前3
 Kicad 5.1 Plugins0 sg_types.h /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE , SGTYPE_COLORS SetVector( const SGVECTOR& aVector ); SGVECTOR& operator=( const SGVECTOR& source ); }; The IFSG_NODE class is the base class for all scenegraph nodes. All scenegraph objects implement the public functions particular function may have no meaning for a specific class. ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * Function Destroy * deletes the scenegraph object held0 码力 | 36 页 | 204.70 KB | 1 年前3
 Kicad 5.1 插件节点类型密切相关。 */ /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE SGVECTOR& source ); }; ‘IFSG_NODE’ 类是所有场景图节点的基类。 所有 scenegraph 对象都实现此类 的公共函数,但在某些情况下,特定函数可能对特定类没有意义。 ifsg_node.h. class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * 功能销毁。 Function NewNode * creates a new node to associate with this wrapper */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * 函数0 码力 | 56 页 | 49.46 KB | 1 年前3
 KiCad 5.1 Schematic EditorAdd Graphic Text T Update PCB from SchematicF8 Autoplace Fields O Leave Sheet Alt+BkSp Delete Node BkSp Highlight Connection Ctrl+X All hotkeys can be redefined using the hotkey editor (menu Preferences→General name="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/><node ref="R1" pin="1"/> pin="1"/> <node ref="U1" pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/> 0 码力 | 263 页 | 2.36 MB | 1 年前3
 KiCad 4.0 Schematic Editorname="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/><node ref="R1" pin="1"/> pin="1"/> <node ref="U1" pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/> <node ref="U2" pin="6"/> <node ref="U1" pin="2"/> <node ref="U2" pin="3"/> <node ref="P1" pin="2"/> 0 码力 | 237 页 | 1.61 MB | 1 年前3
 KiCad 5.1 Schematic EditorAdd Graphic Text T Update PCB from Schematic F8 Autoplace Fields O Leave Sheet Alt+BkSp Delete Node BkSp Highlight Connection Ctrl+X All hotkeys can be redefined using the hotkey editor (menu Preferences→General code="1" name="GND"> <node ref="U1" pin="7"/> <node ref="C1" pin="2"/> <node ref="U2" pin="7"/> <node ref="P1" pin="4"/><node ref="R1" pin="1"/> <node ref="U1" pin="14"/> pin="14"/> <node ref="U2" pin="4"/> <node ref="U2" pin="1"/> <node ref="U2" pin="14"/> <node ref="P1" pin="1"/> <node ref="U2" pin="6"/> 0 码力 | 170 页 | 2.69 MB | 1 年前3
 KiCad 4.0 Schematic Editorcode=”1” name=”GND”> <node ref=”U1” pin=”7”/> <node ref=”C1” pin=”2”/> <node ref=”U2” pin=”7”/> <node ref=”P1” pin=”4”/><node ref=”R1” pin=”1”/> <node ref=”U1” pin=”14”/> pin=”14”/> <node ref=”U2” pin=”4”/> <node ref=”U2” pin=”1”/> <node ref=”U2” pin=”14”/> <node ref=”P1” pin=”1”/> <node ref=”U2” pin=”6”/> <node ref=”U1” pin=”2”/> <node ref=”U2” pin=”3”/> <node ref=”P1” pin=”2”/> <node ref=”U2” pin=”5”/> <node ref=”U2” pin=”2”/> 0 码力 | 149 页 | 1.96 MB | 1 年前3
 Kicad 5.1 插件b''b''。b'' */ /* Defines the SceneGraph Class Types; these types are closely related to VRML2.0 node types. */ namespace S3D { enum SGTYPES { SGTYPE_TRANSFORM = 0, SGTYPE_APPEARANCE , SGTYPE_COLORS SGVECTOR& source ); }; ‘IFSG_NODE’类是所有场景图节点的基类。所有 scenegraph 对象都实现此类的公共函数,但在某些情况下,特定 函数可能对特定类没有意义。 ifsg_node.h class IFSG_NODE { public: IFSG_NODE(); virtual ~IFSG_NODE(); /** * b'' 功 b''b'' 能 b''b'' /** * Function NewNode * creates a new node to associate with this wrapper */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * b'' 函 b''b'' 数 b''0 码力 | 45 页 | 612.98 KB | 1 年前3
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