Julia 中文文档等、数字和常用的标点符 号。这些字符由 ASCII 标准统一标准化并且与 0 到 127 范围内的整数一一对应。当然,还有很多非英 文字符,包括 ASCII 字符在注音或其他方面的变体,例如西里尔字母和希腊字母,以及与 ASCII 和英 文均完全无关的字母系统,包括阿拉伯语,中文,希伯来语,印度语,日本语,和韩语。Unicode 标 准对这些复杂的字符做了统一的定义,是一种大家普遍接受标准。根据需求,写代码时可以忽略这 the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don’t need to be exported separately. Global variables can’t be assigned to from outside the Performing Arts U+1F3AE � \:video_game: Video Game U+1F3AF � \:dart: Direct Hit U+1F3B0 � \:slot_machine: Slot Machine U+1F3B1 � \:8ball: Billiards U+1F3B2 � \:game_die: Game Die U+1F3B3 � \:bowling:0 码力 | 1238 页 | 4.59 MB | 1 年前3
Julia v1.2.0 Documentationexpression :(1 == 1.0) is spliced into the test condi�on slot, while thevalue of string(:(1 == 1.0)) is spliced into the asser�on message slot. The en�re expression, thus constructed, is placed into the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling find the - character. The y, m, and d characters let the parser know which periods to parse in each slot. Fixed-width slots are specified by repea�ng the period character the number of �mes corresponding0 码力 | 1250 页 | 4.29 MB | 1 年前3
Julia v1.1.1 Documentationexpression :(1 == 1.0) is spliced into the test condi�on slot, while thevalue of string(:(1 == 1.0)) is spliced into the asser�on message slot. The en�re expression, thus constructed, is placed into the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling find the - character. The y, m, and d characters let the parser know which periods to parse in each slot. Fixed-width slots are specified by repea�ng the period character the number of �mes corresponding0 码力 | 1216 页 | 4.21 MB | 1 年前3
Julia 1.1.0 Documentationexpression :(1 == 1.0) is spliced into the test condi�on slot, while thevalue of string(:(1 == 1.0)) is spliced into the asser�on message slot. The en�re expression, thus constructed, is placed into the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling find the - character. The y, m, and d characters let the parser know which periods to parse in each slot. Fixed-width slots are specified by repea�ng the period character the number of �mes corresponding0 码力 | 1214 页 | 4.21 MB | 1 年前3
Julia 1.2.0 DEV Documentationexpression :(1 == 1.0) is spliced into the test condi�on slot, while thevalue of string(:(1 == 1.0)) is spliced into the asser�on message slot. The en�re expression, thus constructed, is placed into the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling find the - character. The y, m, and d characters let the parser know which periods to parse in each slot. Fixed-width slots are specified by repea�ng the period character the number of �mes corresponding0 码力 | 1252 页 | 4.28 MB | 1 年前3
Julia v1.6.6 Documentationexpression :(1 == 1.0) is spliced into the test condition slot, while the value of string(:(1 == 1.0)) is spliced into the assertion message slot. The entire expression, thus constructed, is placed into the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don't need to be exported separately. Global variables can't be assigned to from outside the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling0 码力 | 1324 页 | 4.54 MB | 1 年前3
Julia 1.6.5 Documentationexpression :(1 == 1.0) is spliced into the test condition slot, while the value of string(:(1 == 1.0)) is spliced into the assertion message slot. The entire expression, thus constructed, is placed into the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don't need to be exported separately. Global variables can't be assigned to from outside the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling0 码力 | 1325 页 | 4.54 MB | 1 年前3
Julia 1.6.7 Documentationexpression :(1 == 1.0) is spliced into the test condition slot, while the value of string(:(1 == 1.0)) is spliced into the assertion message slot. The entire expression, thus constructed, is placed into the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don't need to be exported separately. Global variables can't be assigned to from outside the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling0 码力 | 1324 页 | 4.54 MB | 1 年前3
Julia 1.6.1 Documentationexpression :(1 == 1.0) is spliced into the test condition slot, while the value of string(:(1 == 1.0)) is spliced into the assertion message slot. The entire expression, thus constructed, is placed into the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don't need to be exported separately. Global variables can't be assigned to from outside the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling0 码力 | 1397 页 | 4.59 MB | 1 年前3
Julia 1.6.4 Documentationexpression :(1 == 1.0) is spliced into the test condition slot, while the value of string(:(1 == 1.0)) is spliced into the assertion message slot. The entire expression, thus constructed, is placed into the namespace. import for only the module name is possible (roughly equivalent to ASDF:LOAD-OP). Slot names don't need to be exported separately. Global variables can't be assigned to from outside the \:performing_arts: Performing Arts U+1F3AE \:video_game: Video Game U+1F3AF \:dart: Direct Hit U+1F3B0 \:slot_machine: Slot Machine U+1F3B1 \:8ball: Billiards U+1F3B2 \:game_die: Game Die U+1F3B3 \:bowling: Bowling0 码力 | 1324 页 | 4.54 MB | 1 年前3
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