Learn Unity by Creating a 3D Multi-Level Platformer Gamedevelopment with Unity © Zenva Pty Ltd 2018. All rights reserved Learn Unity by Creating a 3D Multi-Level Platformer Game By Pablo Farias Navarro Certified Unity Developer and Founder of Introduction Interested in making games with Unity? In this guide you’ll learn to create a simple a 3D, multi- level platformer game with Unity. We’ll start from the very basics and I’ve done my best Scene basics Start by opening Unity. Click New, enter a name for the project (“Zenva 3D Platformer”), make sure 3D is selected, then click on Create project. This book is brought to you by0 码力 | 60 页 | 2.24 MB | 10 月前3
Krita 5.2 ManualFish Eye Point Like the vanishing point assistant, this assistant is per a set of parallel lines in a 3d space. So to use it effectively, use two, where the second is at a 90 degrees angle of the first, and effects from PSD, but not load or save transform masks. Metadata Metadata is information like the creation date, author, description and also information like DPI. Image size The image size is the dimension created the image into your image’s metadata. Along with the other data such as time and date of creation and modification, Krita also shows editing time of a document in the document information dialog0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔도구. 어안 렌즈 점 Like the vanishing point assistant, this assistant is per a set of parallel lines in a 3d space. So to use it effectively, use two, where the second is at a 90 degrees angle of the first, and effects from PSD, but not load or save transform masks. Metadata Metadata is information like the creation date, author, description and also information like DPI. 이미지 크기 The image size is the dimension created the image into your image’s metadata. Along with the other data such as time and date of creation and modification, Krita also shows editing time of a document in the document information dialog0 码力 | 1531 页 | 79.11 MB | 1 年前3
KiCad 7.0 Reference manualat https://www.kicad.org/help/report-an-issue/ 2 Introduction KiCad is an open-source software suite for creating electronic circuit schematics and printed circuit boards (PCBs). KiCad supports an integrated working directory in a file explorer. Creating a new project Most KiCad designs start with the creation of a project. There are two ways to create a project from the KiCad project manager: you may create an empty project, or create a project based on an existing template. This section will cover the creation of a new, empty project. Creating projects from templates is covered in the Project Templates section0 码力 | 25 页 | 969.09 KB | 1 年前3
KiCad 8.0 Documentationat https://www.kicad.org/help/report-an-issue/ 2 Introduction KiCad is an open-source software suite for creating electronic circuit schematics and printed circuit boards (PCBs). KiCad supports an integrated synchronization between the schematic and the board Creating a new project Most KiCad designs start with the creation of a project. There are two ways to create a project from the KiCad project manager: you may create an empty project, or create a project based on an existing template. This section will cover the creation of a new, empty project. Creating projects from templates is covered in the Project Templates section0 码力 | 25 页 | 789.18 KB | 1 年前3
KiCad 8.0 イントロダクションinstructions at https://www.kicad.org/help/report-an-issue/ 2 イントロダクション KiCad is an open-source software suite for creating electronic circuit schematics and printed circuit boards (PCBs). KiCad supports an integrated synchronization between the schematic and the board 新規プロジェクトの作成 Most KiCad designs start with the creation of a project. There are two ways to create a project from the KiCad project manager: you may create an empty project, or create a project based on an existing template. This section will cover the creation of a new, empty project. Creating projects from templates is covered in the Project Templates section0 码力 | 25 页 | 705.63 KB | 1 年前3
KiCad 6.0 Reference manualat https://www.kicad.org/help/report-an-issue/ 2 Introduction KiCad is an open-source software suite for creating electronic circuit schematics and printed circuit boards (PCBs). KiCad supports an integrated working directory in a file explorer. Creating a new project Most KiCad designs start with the creation of a project. There are two ways to create a project from the KiCad project manager: you may create an empty project, or create a project based on an existing template. This section will cover the creation of a new, empty project. Creating projects from templates is covered in the Project Templates section0 码力 | 24 页 | 602.68 KB | 1 年前3
Kicad 4.0 Plugins. . 3 2 Tutorials: 3D Plugin Class 4 2.1 Tutorial: 3D Plugin, Demo 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.2 Tutorial: 3D Plugin, Demo 2 . . Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3.1.2 API: 3D Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . libraries. One of the main advantages of using a plugin is that it is not necessary to rebuild the KiCad suite while developing a plugin; in fact plugins can be built with the aid of a very small set of headers0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 Plugins. . . 3 2 Tutorials: 3D Plugin Class 4 2.1 Basic 3D Plugin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.2 Advanced 3D Plugin . . . . . . . . Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3.1.2 API: 3D Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 libraries. One of the main advantages of using a plugin is that it is not necessary to rebuild the KiCad suite while developing a plugin; in fact, plugins can be built with the aid of a very small set of headers0 码力 | 36 页 | 204.70 KB | 1 年前3
Kicad 5.1 Pluginslibraries. One of the main advantages of using a plugin is that it is not necessary to rebuild the KiCad suite while developing a plugin; in fact, plugins can be built with the aid of a very small set of headers each build and test cycle. Plugins were initially developed for the 3D model viewer to make it possible to support more types of 3D models without requiring major changes to the KiCad source for each new generalized so that in the future developers can create different classes of plugins. Currently only 3D plugins are implemented within KiCad but it is envisioned that a PCB plugin will eventually be developed0 码力 | 48 页 | 44.28 KB | 1 年前3
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