PlantUML 1.2019.3 Справочное руководство по языку|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar @enduml Справочное руководство по языку PlantUML (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME/test1.txt Справочное руководство по языку PlantUML (1.2019.3) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.2 Справочное руководство по языку|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar @enduml Справочное руководство по языку PlantUML (1.2019.2) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME/test1.txt Справочное руководство по языку PlantUML (1.2019.2) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.76 MB | 1 年前3
Drawing UML with PlantUML - PlantUML Language Reference Guide(Version 1.2019.3)|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Language Reference Guide (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java include PLANTUML_HOME/test1.txt PlantUML Language Reference Guide (1.2019.3) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.73 MB | 1 年前3
PlantUML 1.2019.2 Language Reference Guide|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Language Reference Guide (1.2019.2) 127 / 159 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java include PLANTUML_HOME/test1.txt PlantUML Language Reference Guide (1.2019.2) 143 / 159 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 160 页 | 1.73 MB | 1 年前3
PlantUML 1.2019.3 语言参考指引|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar Testing <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.3) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME /home/foo !include PLANTUML_HOME/test1.txt PlantUML 语言参考指引 (1.2019.3) 140 / 156 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 157 页 | 1.78 MB | 1 年前3
PlantUML 1.2019.2 语言参考指引|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar Testing <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.2) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME /home/foo !include PLANTUML_HOME/test1.txt PlantUML 语言参考指引 (1.2019.2) 140 / 156 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 157 页 | 1.78 MB | 1 年前3
PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.2)|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar Testing <$foo1{scale=3}> @enduml PlantUML 언어참조가이드 (1.2019.2) 125 / 157 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME /home/foo !include PLANTUML_HOME/test1.txt PlantUML 언어참조가이드 (1.2019.2) 141 / 157 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 158 页 | 1.76 MB | 1 年前3
PlantUML 1.2019.3 Sprachreferenz|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Sprachreferenz (1.2019.3) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java /home/foo !include PLANTUML_HOME/test1.txt PlantUML Sprachreferenz (1.2019.3) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.72 MB | 1 年前3
PlantUML 1.2019.2 Sprachreferenz|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar <$foo1{scale=3}> @enduml PlantUML Sprachreferenz (1.2019.2) 126 / 158 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java /home/foo !include PLANTUML_HOME/test1.txt PlantUML Sprachreferenz (1.2019.2) 142 / 158 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 159 页 | 1.72 MB | 1 年前3
PlantUML 1.2019.3 Guía de Referencia del Lenguaje|_ Last line end title [*] --> State1 @enduml 14.9 Special characters It's possible to use any unicode characters with syntax or @startuml usecase foo as "this is ∞ long" usecase bar @enduml Guía de Referencia del Lenguaje PlantUML (1.2019.3) 125 / 157 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java PLANTUML_HOME/test1.txt Guía de Referencia del Lenguaje PlantUML (1.2019.3) 141 / 157 18 UNICODE 18 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not0 码力 | 158 页 | 1.72 MB | 1 年前3
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