Blender v3.6 Manualaccelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. Vertex Group If the selected editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 4736 页 | 296.16 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)accelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. 頂點組 If the selected object editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 Manualaccelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. Vertex Group If the selected editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)accelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. 頂點組 If the selected object editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v4.0 Manualaccelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. Vertex Group If the selected editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)accelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. Eyedropper The eyedropper on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. 頂點組 If the selected object editor. Annotation Tools The annotation tool can be activated in the Toolbar and has the following sub-tools: Annotate Draw free-hand strokes in the main area. Annotate Line Click and drag to create0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v4.1 Manualaccelerators, which are the letters underlined on each menu item. Number keys can also be used. If there are sub-pies available, it is indicated by a plus icon. See also Pie menu settings. View Source View Translation on the right to clear the reference. Sub IDs Related types of IDs may become available to select a property or child object, depending on the object type. Sub ID Example. Vertex Group If the selected only be accessed through search. This can be useful for node asset authors to hide their internal sub-groups from the final user. Interface When a node group is created, new Group Input and Group Output0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v4.2.0 参考手册only be accessed through search. This can be useful for node asset authors to hide their internal sub-groups from the final user. 当⼀个节点组被创建时,新的 组输⼊ 和 组输出 节点被⽣成,以表⽰进⼊ 和离开该组的数据流。此外,来⾃未选择的节点的输⼊接⼜的连接将被连 接到 displaying timing in terms of frames. 最⼩信息: Most compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary. SMPTE (完整): 完整的SMPTE时间码(格式为 exporters for the active collection. The selecting an exporter from the list will show it's options in a sub panel below. Exporters can be added/removed through the + and - icons to right of the Exporter list0 码力 | 9945 页 | 286.32 MB | 1 年前3
Blender v3.6 参考手册(简体中文版)the Simulation Output node. This also allows sub-frame interpolation for motion blur. 时钟 The simulation is tied to the animation system, with support for sub-steps. It will only be evaluated while the In the Node Editor the inputs can be renamed, shuffled and removed. This is also the place where sub-steps can be defined for a simulation. 烘焙 The simulation is automatically cached during playback manually overwrite it with constraints. 平均法向 Useful to block squash and stretch propagation between sub-rigs, while allowing uniform changes in the size and volume to pass through. 对齐 Can be used within0 码力 | 4850 页 | 304.16 MB | 1 年前3
Blender v4.0 参考手册(简体中文版)Groups that are non-assets or that do not belong to a category will be available in the "Unassigned" sub-menu. Note Geometry Node Groups must have the Modifier property enabled for the node group to show The result of the simulation can only be accessed via the Simulation Output node. This also allows sub-frame interpolation for motion blur. Note This node cannot be used in the Tool context—only in the the Modifier context. 时钟 The simulation is tied to the animation system, with support for sub-steps. It will only be evaluated while the animation frame changes, and is cached like the existing physics0 码力 | 5352 页 | 306.21 MB | 1 年前3
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