Blender v2.92 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualthe 2.28x series. 2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualthe 2.28x series. 2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualthe 2.28x series. 2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualthe 2.28x series. 2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 – December 2003: Upgrade to stable 2.3x UI project. 2.32 – January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)the 2.28x series. 2.30 -- October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference. 2.31 -- December 2003: Upgrade to stable 2.3x UI project. 2.32 -- January 2004: pictures of armatures with four bones. with the 2nd bone being the bone parent of the child object cube. The cube is only transformed if the 1st or 2nd bones are. Notice altering the 3rd and 4th bones the 1st picture shows the position of the cube and armature before the bone is moved in Edit Mode. 2nd picture shows the position of the cube and armature after the bone was selected in Edit Mode, moved0 码力 | 4464 页 | 259.55 MB | 1 年前3
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