积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部后端开发(99)C++(99)Conan(53)

语言

全部英语(98)中文(简体)(1)

格式

全部PDF文档 PDF(99)
 
本次搜索耗时 0.035 秒,为您找到相关结果约 99 个.
  • 全部
  • 后端开发
  • C++
  • Conan
  • 全部
  • 英语
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Back to Basics: Design Patterns

    start this talk by introducing the taxonomy of design patterns at a high level, how to read a UML diagram (as a quick refresher), a refresher on inheritance vs composition, and then spend the rest of the objects ● Patterns are concerned with algorithms and responsibilities between objects. ○ The relationship I want to work with in our example, is how each object in a collection is linked, and how to architect for larger systems ○ i.e. Drawing a diagram and planning before diving into code is wise!Sample UML for a Class Diagram (1/4) ● Example of a class diagram ○ Class name ○ member variables (data)
    0 码力 | 96 页 | 2.10 MB | 6 月前
    3
  • pdf文档 Back to Basics: Templates - Part 1

    Back to Basics: Templates – Part 1 Copyright © 2021 Bob Steagall Declarations and Definitions • An entity is one of these things: • value • object • reference • structured binding • function • enumerator Declarations and Definitions • A name is the use of an identifier that denotes an entity (or label) • Every name that denotes an entity is introduced by a declaration • A declaration introduces one or more names a translation unit • A definition is a declaration that fully defines the entity being introduced • A variable is an entity introduced by the declaration of an object • Or of a reference other than
    0 码力 | 68 页 | 436.75 KB | 6 月前
    3
  • pdf文档 Back to Basics: Templates Part 2

    2021 Bob Steagall Recap: Declarations and Definitions • A name is an identifier that denotes an entity • Every template has a name • Every template specialization has a name, formally known as a template-id re-introduce a name into a translation unit • A definition is a declaration that fully defines the entity being introduced 4CppCon 2021 – Back to Basics: Templates – Part 2 Copyright © 2021 Bob Steagall Specialization Specialization Instantiation (Implicit Specialization) Implicit Instantiation Diagram courtesy of Dan Saks Back to Basics: Function and Class Templates CppCon 2019 Note: arrow means
    0 码力 | 80 页 | 490.15 KB | 6 月前
    3
  • pdf文档 Design and Implementation of Highly Scalable Quantifiable Data Structures in C++

    Measurement Design and Implementation of Quantifiable Stack/Queue Live Demonstration Figure 1: Venn diagram showing Quantifiability (green dashes) and other correctness conditions Design and Implementation Entropy Measurement Design and Implementation of Quantifiable Stack/Queue Live Demonstration Relationship between Correctness and Performance ▶ Previous works focus on relaxed correctness conditions
    0 码力 | 51 页 | 4.08 MB | 6 月前
    3
  • pdf文档 Regular, Revisited

    @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). #define #EoP2023 Victor Ciura | @ciura_victor @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). An object has a state that is a value of some @ciura_victor - Regular, Revisited 28 Slide Title Object An object is a representation of a concrete entity as a value in computer memory (address & length). An object has a state that is a value of some
    0 码力 | 180 页 | 19.96 MB | 6 月前
    3
  • pdf文档 Many Ways to Kill an Orc (or a Hero)

    . }; Private inheritance: other classes (if non-friend) are not aware of this base-derived relationship Deliberate exposure of base class’ selected services as our own 27What this is about? • Private means client code (other than friend functions and classes) cannot fully use the base-derived relationship #include // ... static_assert(std::is_base_of_v); // Ok void f(const knowledge of the base- derived relationship with the implementation we wrote • Of course, it often happens that we want public inheritance in order for that relationship to be usable by client code •
    0 码力 | 202 页 | 1.26 MB | 6 月前
    3
  • pdf文档 Back to Basics: The structure of a Program

    N G Overview • The process of building a program • What a translation unit (TU) is, and its relationship to the code you write • The phases of translation • Declarations, definitions, and linkage Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Phase 6 Phase 7 Phase 8 Phase 9 • all external entity references are resolved • translation units, instantiation units, and library components needed return 0; }Copyright © 2020 Bob Steagall K E W B C O M P U T I N G Declarations and Definitions • An entity is one of these things: • value • object • reference • structured binding • function • enumerator
    0 码力 | 64 页 | 390.34 KB | 6 月前
    3
  • pdf文档 Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithms

    where we have implemented our own fixed-order execution framework in C++. There is a coordinator entity that controls the execution order and makes sure that only a single “user” thread will be in executing tick publish next message execute Lidar stack publish control commands Our proposal The diagram below illustrates the approach for adding the fixed-order execution coordinator to the CARLA C++
    0 码力 | 38 页 | 2.17 MB | 6 月前
    3
  • pdf文档 Modern C++ Tutorial: C++11/14/17/20 On the Fly

    there is no other opinion or even a direct answer. “Almost” is also a lot of people. The Venn diagram in Figure 1.2 roughly answers the C and C++ related compatibility. From now on, you should have is a generic, polymorphic function wrapper whose instances can store, copy, and call any target entity that can be called. It is also an existing callable to C++. A type-safe package of entities (relatively
    0 码力 | 92 页 | 1.79 MB | 1 年前
    3
  • pdf文档 Conan 2.1 Documentation

    in general does not imply that a change in mylib_b always needs a rebuild of mylib_a, and that relationship can default to a minor_mode mode. In Conan 2, the one doing modifications to mylib_a can better with them. So, for example, in this case, they are the result of the information depicted in the diagram below. 64 Chapter 4. Tutorial Conan Documentation, Release 2.1.0 Those package IDs are different which is the latest version in a version range) is done by comparing individually each dot-separated entity in the version, from left to right. Digits will be compared numerically, so 2 < 11, and entries containing
    0 码力 | 694 页 | 4.13 MB | 1 年前
    3
共 99 条
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 10
前往
页
相关搜索词
BacktoBasicsDesignPatternsTemplatesPartandImplementationofHighlyScalableQuantifiableDataStructuresinC++RegularRevisitedManyWaysKillanOrcorHeroThestructureProgramBuildingbridgesLeveragingROSforsimulatorssensordataalgorithmsModernTutorial11141720OntheFlyConan2.1Documentation
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩