Pro Git 2nd Edition 2.1.413detail, and a lot more. This chapter will round out your knowledge of Git so that you are truly a master. Chapter 8 is about configuring your custom Git environment. This includes setting up hook scripts during a Git initiated edit. Your default branch name By default Git will create a branch called master when you create a new repository with git init. From Git version 2.28 onwards, you can set a different after a clone, you should see something like this: $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working tree clean This means you have a clean working0 码力 | 501 页 | 17.96 MB | 1 年前3
Pro Git 2nd Edition 2.1.413detail, and a lot more. This chapter will round out your knowledge of Git so that you are truly a master. Chapter 8 is about configuring your custom Git environment. This includes setting up hook scripts during a Git initiated edit. Your default branch name By default Git will create a branch called master when you create a new repository with git init. From Git version 2.28 onwards, you can set a different after a clone, you should see something like this: $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working tree clean This means you have a clean working0 码力 | 731 页 | 21.49 MB | 1 年前3
Pro Git 2nd Edition 2.1.413 detail, and a lot more. This chapter will round out your knowledge of Git so that you are truly a master. Chapter 8 is about configuring your custom Git environment. This includes setting up hook scripts during a Git initiated edit. Your default branch name By default Git will create a branch called master when you create a new repository with git init. From Git version 2.28 onwards, you can set a different after a clone, you should see something like this: $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working tree clean This means you have a clean working0 码力 | 691 页 | 13.35 MB | 1 年前3
Godot Game Development for BeginnersThis book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine © Zenva Pty Ltd 2020. You'll master popular genres including RPGs, idle games, Platformers, and FPS games. This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to master 2D and0 码力 | 199 页 | 12.53 MB | 10 月前3
Pro Git 中文版 第2版 2.1.66status 命令查看哪些文件处于什么状态。 如果在克隆仓库后立即使用此命令,会看到类似这样的 输出: $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working directory clean 这说明你现在的工作目录相当干净。换句话说,所有已跟踪文件在上次提交后都未被更改过。 现在,分支名是“master”,这是 默认的分支名。 我们在 Git 分支 中会详细讨论分支和引用。 现在,让我们在项目下创建一个新的 README 文件。 如果之前并不存在这个文件,使用 git status 命令,你 将看到一个新的未跟踪文件: 31 $ echo 'My Project' > README $ git status On branch master Your branch branch is up-to-date with 'origin/master'. Untracked files: (use "git add..." to include in what will be committed) README nothing added to commit but untracked files present (use "git add" 0 码力 | 501 页 | 19.30 MB | 1 年前3
Pro Git 中文版 第2版 2.1.66status 命令查看哪些文件处于什么状态。 如果在克隆仓库后立即 使用此命令,会看到类似这样的输出: $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working directory clean 这说明你现在的工作目录相当干净。换句话说,所有已跟踪文件在上次提交后 现在,分 支名是“master”,这是默认的分支名。 我们在 Git 分支 中会详细讨论分支和 引用。 现在,让我们在项目下创建一个新的 README 文件。 如果之前并不存在这个文 件,使用 git status 命令,你将看到一个新的未跟踪文件: $ echo 'My Project' > README $ git status On branch master Your branch branch is up-to-date with 'origin/master'. Untracked files: (use "git add..." to include in what will be committed) README nothing added to commit but untracked files present (use "git add" 0 码力 | 670 页 | 13.59 MB | 1 年前3
Godot Game Development for BeginnersDeveloper This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All 73 This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All Build. This book is brought to you by Zenva - Enroll in our Godot 4 Game Development Mini-Degree to master 2D and 3D game development with the free, open-source Godot game engine. © Zenva Pty Ltd 2024. All0 码力 | 70 页 | 4.78 MB | 10 月前3
Learn Unity by Creating a 3D Multi-Level Platformer Gamebook is brought to you by Zenva - Enroll in our Unity Game Development Mini-Degree to learn and master game development with Unity © Zenva Pty Ltd 2018. All rights reserved Learn Unity book is brought to you by Zenva - Enroll in our Unity Game Development Mini-Degree to learn and master game development with Unity © Zenva Pty Ltd 2018. All rights reserved Table of Contents book is brought to you by Zenva - Enroll in our Unity Game Development Mini-Degree to learn and master game development with Unity © Zenva Pty Ltd 2018. All rights reserved Introduction Interested0 码力 | 60 页 | 2.24 MB | 10 月前3
BlenderVR User Manual
Release 0.1File Virtual Reality Private Network (VRPN) Open Sound Control (OSC) Oculus Rift DK2 Architecture Master and Slaves Notion of Vehicle UI - Daemon Network Protocol Configuration File Development BlenderVR distributions Acquiring BlenderVR BlenderVR Sources [https://github.com/BlenderVR/source/archive/master.zip] (download and unzip in the top folder, rename it source) Oculus Library [https://github.com BlenderVR ”.blend” sample scenes. Download All Samples [https://github.com/BlenderVR/samples/archive/master.zip] You can also download an individual sample folder. For that you will need SVN [http://subversion0 码力 | 75 页 | 861.11 KB | 1 年前3
BlenderVR User Manual
Release 0.1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4 Architecture 38 4.1 Master and Slaves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . provided in Acquiring Blender. Acquiring BlenderVR To download the latest BlenderVR git version (master HEAD): $ git clone https://github.com/BlenderVR/source.git $ cd source $ git submodule update --init not exists outside BlenderVR development frame. Moreover, elements to synchronize interaction from master to slaves cannot be defined inside .blend file. BlenderVR thus introduces the notion of processor0 码力 | 56 页 | 860.89 KB | 1 年前3
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