Game Development for Human BeingsSchools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 38 53 54 //copy all properties to the sprite 55 Object.keys(element.properties).forEach(function(key){ current layer 50 this.layers[this.map.layer.name].resizeWorld(); 51 52 // create groups 53 this.groups = {}; 54 this.level_data.groups.forEach(function (group_name) { 55 this Zenva for Schools – Coding courses for high schools ©2016 Zenva Pty Ltd all rights reserved Page 53 12 Platformer.Prefab.prototype = Object.create(Phaser.Sprite.prototype); 13 Platformer.Prefab.prototype0 码力 | 472 页 | 8.46 MB | 10 月前3
Pro Git 2nd Edition 2.1.413https://github.com/schacon/ticgit Push URL: https://github.com/schacon/ticgit HEAD branch: master 53 Remote branches: master tracked dev-branch branch. Figure 18. A simple commit history 70 You’ve decided that you’re going to work on issue #53 in whatever issue-tracking system your company uses. To create a new branch and switch to it at the command with the -b switch: $ git checkout -b iss53 Switched to a new branch "iss53" This is shorthand for: $ git branch iss53 $ git checkout iss53 Figure 19. Creating a new branch pointer You work0 码力 | 501 页 | 17.96 MB | 1 年前3
Pro Git 2nd Edition 2.1.413master branch. Figure 18. A simple commit history You’ve decided that you’re going to work on issue #53 in whatever issue- tracking system your company uses. To create a new branch and switch to it at command with the - b switch: $ git checkout -b iss53 Switched to a new branch "iss53" This is shorthand for: $ git branch iss53 $ git checkout iss53 Figure 19. Creating a new branch pointer You work moves the iss53 branch forward, because you have it checked out (that is, your HEAD is pointing to it): $ vim index.html $ git commit -a -m 'Create new footer [issue 53]' Figure 20. The iss53 branch has0 码力 | 731 页 | 21.49 MB | 1 年前3
Pro Git 2nd Edition 2.1.413 master branch. Figure 18. A simple commit history You’ve decided that you’re going to work on issue #53 in whatever issue-tracking system your company uses. To create a new branch and switch to it at the command with the -b switch: $ git checkout -b iss53 Switched to a new branch "iss53" This is shorthand for: $ git branch iss53 $ git checkout iss53 Figure 19. Creating a new branch pointer You work moves the iss53 branch forward, because you have it checked out (that is, your HEAD is pointing to it): $ vim index.html $ git commit -a -m 'Create new footer [issue 53]' Figure 20. The iss53 branch has0 码力 | 691 页 | 13.35 MB | 1 年前3
Pro Git 中文版 第2版 2.1.66. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 打标签 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . https://github.com/schacon/ticgit (push) 如果你的远程仓库不止一个,该命令会将它们全部列出。 例如,与几个协作者合作的,拥有多个远程仓库的仓 库看起来像下面这样: 53 $ cd grit $ git remote -v bakkdoor https://github.com/bakkdoor/grit (fetch) bakkdoor https://github 现在,你已经决定要解决你的公司使用的问题追踪系统中的 #53 问题。 想要新建一个分支并同时切换到那个分 支上,你可以运行一个带有 -b 参数的 git checkout 命令: $ git checkout -b iss53 Switched to a new branch "iss53" 它是下面两条命令的简写: 72 $ git branch iss53 $ git checkout iss53 图表 19. 创建一个新分支指针0 码力 | 501 页 | 19.30 MB | 1 年前3
Pro Git 中文版 第2版 2.1.66现在,你已经决定要解决你的公司使用的问题追踪系统中的 #53 问题。 想要 新建一个分支并同时切换到那个分支上,你可以运行一个带有 -b 参数的 git checkout 命令: $ git checkout -b iss53 Switched to a new branch "iss53" 它是下面两条命令的简写: $ git branch iss53 $ git checkout iss53 图表 19. 创建一个新分支指针 创建一个新分支指针 你继续在 #53 问题上工作,并且做了一些提交。 在此过程中,iss53 分支在 不断的向前推进,因为你已经检出到该分支 (也就是说,你的 HEAD 指针指向 了 iss53 分支) $ vim index.html $ git commit -a -m 'added a new footer [issue 53]' 图表 20. iss53 分支随着工作的进展向前推进 现在你接到那个电话,有个紧急问题等待你来解决。 有了 Git 的帮助,你不必 把这个紧急问题和 iss53 的修改混在一起, 你也不需要花大力气来还原关于 53# 问题的修改,然后再添加关于这个紧急问题的修改,最后将这个修改提交 到线上分支。 你所要做的仅仅是切换回 master 分支。 但是,在你这么做之前,要留意你的工作目录和暂存区里那些还没有被提交的 修改, 它可能会和你即将检出的分支产生冲突从而阻止0 码力 | 670 页 | 13.59 MB | 1 年前3
Unity for Human BeingsPty Ltd all rights reserved Page 53 At the top of the Animation tab, you will notice a box that has the name Samples in it. The original 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 if (Input.GetAxis("Mouse Y") > 0) { rot 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 controller = GameObject.Find("Controller");0 码力 | 239 页 | 27.39 MB | 10 月前3
Trends Artificial Intelligence
Not Seen Likes of Before • AI & Work Evolution = Real + Rapid 52 1 2 3 4 5 6 7 8 Outline53 AI User + Usage + CapEx Growth = Unprecedented54 Consumer / User AI Adoption = Unprecedented55 Flow Margin Revenue Microsoft Amazon Alphabet (Google) Meta Platforms (Facebook) $35B $56B +58% $53B $83B +57% $32B $52B +63% $27B $37B +38% vs. 30% 27% -10% 6% 5% -8% 23% 21% -8% 33% 33% <1% Extraordinary USA Momentum…China Rising…Global Public Market Capitalization Leaders – December, 1995 = 53% (16 of 30) USA-Based 275 Source: Bloomberg (as of 5/15/25) Global Public Companies Ranked By Market0 码力 | 340 页 | 12.14 MB | 5 月前3
Orgcharting 用户手册 1.1................................. 53 幻灯片预览 ..................................................................................................................... 53 调整幻灯片页面顺序 ...................... 在弹出的对话框里输入新建幻灯片的名称后,点击确定; 3. 新幻灯片创建完成。 添加幻灯片页面 创建幻灯片后,可以向幻灯片中添加任何分部门作为新的幻灯片页面。 53 1. 从幻灯片预览面板,选择需要添加新页面的幻灯片; 2. 在组织结构图上选择分部门后,单击幻灯片菜单下的添加幻灯片按钮 ; 3. 新的幻灯片页面添加成功后,可以在左侧的幻灯片预览面板中进行预览。0 码力 | 80 页 | 2.04 MB | 1 年前3
BlenderVR User Manual
Release 0.1. . 50 6 Frequently Asked Questions 53 6.1 FAQ - BlenderVR Install . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 6.2 FAQ - BlenderVR Run . . . . . . libraries: libpythonX.x.so: cannot open shared object file: No such file or directory See this thread. 53 BlenderVR User Manual, Release 0.1 FAQ - BlenderVR Run Error: Invalid Blender path The main BlenderVR0 码力 | 56 页 | 860.89 KB | 1 年前3
共 313 条
- 1
- 2
- 3
- 4
- 5
- 6
- 32













